http://tzina.space/

just as an exampl of what i am talking about,
it's a great experience.
(just wait 4-5 minutes for loading)
no need of headset :)-


2017-07-18 14:33 GMT+02:00 Nicole Beeckmans-Jacqmain <[email protected]>:

> Hi Pierre,
>
> I disagree to what you said about TV "masses" and "psychology" that the
> artist need to "read"(!)
>
> when you take a LSD or Peyote, you know that you have taken,
> so you "slow down" and stratify 'naturally' your experimentS.
>
> the idea with augmented reality, is to explore LSD - Peyote experience,
> from the
> "cosmic/vegetal plant of Peyote" point of view: organizing the user's
> experience.
>
> so i agree that there is reflexion, for building this "exploded
> storytelling" experience.
>
> have you got good website info on augmented reality webbuilding,
> especially if possible in connexion with Softimage?
> do you make use easily of the .obj ? and textures??
>
> (ps i am here in ibiza, going to barcelona visit "björk digital" in august
> next, have you seen this expo?)
>
> Regards,
> Nicol./
>
>
>
>
>
> 2017-07-15 4:12 GMT+02:00 Pierre Schiller <[email protected]>
> :
>
>> VR principle #1: Navigation POV (point of view). The less "floaty" things
>> around, the better.
>> User already interacts with "new environment" and having "uncontrolled"
>> and "disordered" floating
>> things, is not really make a point for your VR.
>> On the contrary: Single event (or passive touch points) should be
>> emphasized by directing the
>> view on a stimulus (a sound or a recent "this is how you interact"
>> briefly with ..."cube") should be a plus.
>>
>> Too many VR principles of design to list them here...
>>
>> Kind of reminds me just when anyone on the TV market had to read
>> psychology of masses before 1950....
>>
>>
>>
>> On Fri, Jul 14, 2017 at 11:31 AM, Nicole Beeckmans-Jacqmain <
>> [email protected]> wrote:
>>
>>>
>>>
>>>
>>> Hello List.
>>> I am seeking to present my softimage movies, and my still digital images
>>> (about 50) ,
>>> on a website i want to build this summer.
>>>
>>> I will be working with the graphist which helped for the book I talked
>>> you about earlier.
>>>
>>> To present my still images (done with Painter & Softimage), I wish i
>>> could use
>>> a kind of vmrl , each of the 50 images would go on a cube (3d object,
>>> primitive mesh) with a cubic projection, same image repeated six times on
>>> each faces of cube as texture. The 50 cubes would float 'freely', like 'out
>>> of gravity' kind of slightly moving. The user of the website would access
>>> to the digital images, would view each in full definition, by CLICKING on
>>> the cube of election with the cursor.
>>>
>>> The question is i don't know if that's really often done yet.
>>> https://sourceforge.net/projects/freewrl/ offers a free VRML browser as
>>> example of what used to be vrml, it was more fashionable in the 90ies i
>>> guess.
>>>
>>> The problem with VRML is that the images-cubes do not float 'by
>>> themselves' : which is my first goal, the user arriving and viewing the 50
>>> cubes floating, then understanding she can 'interact' with the cubes, and
>>> selects for herself a full def-visualisation. by CLICKing, which i think
>>> VRML does not support.
>>>
>>> We also want to be able to enable the "play" of an animation, instead
>>> than the visualization of one of the stills.
>>>
>>> §
>>>
>>> My graphist was the one talking about "webdocumentaire" also in relation
>>> with augmented reality.
>>>
>>> If you have any idea how simple or complex this extraordinary
>>> presentation of my work, would be, could become possible, technologically?
>>> How? Do you have an idea?
>>>
>>> I could discuss hire services of scripting if those were found needed,
>>> after discussion.
>>>
>>> Thankyou,
>>> Nicol.
>>>
>>>
>>>
>>>
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>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
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