"What's funny is, I interviewed with Weta and Dneg recently and they both asked me a lot about fabricengine (it occupied the majority of the interviews) and expressed their intentions to leverage it more. When this was announced, we had a meeting at Dneg. It was like, "Crap, well, there goes a few years of invested time for our new system built around fabricEngine" Weta mentioned that they were tossing their in-house node based system they'd spent several years developing in favour of fabric."
do you really think you should be posting something that was discussed during a private interview at these companies on a public forum like this? On Fri, Nov 3, 2017 at 10:34 AM, Michael Amasio <[email protected]> wrote: > What's funny is, I interviewed with Weta and Dneg recently and they both > asked me a lot about fabricengine (it occupied the majority of the > interviews) and expressed their intentions to leverage it more. > > When this was announced, we had a meeting at Dneg. It was like, "Crap, > well, there goes a few years of invested time for our new system built > around fabricEngine" > > Weta mentioned that they were tossing their in-house node based system > they'd spent several years developing in favour of fabric. > > Really sad to see it go. It looks like it needed just a few more years to > find it's footing. I hope someone buys it and hires a few of the > developers to continue its progress. > Crap is anyone at Weta right now? Are they buying it? Go rumors!!! > > I feel like the core team of Fabric was like "Here's what you want, you > just don't know it yet" and even though it was an uphill slog through the > mire, companies were just starting to be like, "Yeah, that is what we want". > If anything, I've seen real progress at a few places to start replacing > DCC's with standalone python inputs. > GUI's that gather the core information for things like rigging and CFX in > generic containers and then pass it to the DCC for actual execution. I've > really enjoyed writing some stuff using USD and passing information between > Unreal and Clarisse and Maya. > Unreal isn't going anywhere and a lot of work I'm doing could potentially > leave the heavy lifting deformers for a product like Ziva. > I'm really hoping that the progress some people are making to have Unreal > operate as a legitimate animation package continues. It's still a ways > off, but the potential is exciting and Unreal isn't running out of money > anytime soon. > > It's nice seeing people start to realize that Maya isn't the > here-all-end-all of necessity. > I personally couldn't be happier if it died a quick and extremely > unprofitable demise. > > I just spent the day rewriting very elegant ICE deformers into hacky Maya > versions. *frown* > > Anywho upwards and downwards! > > > On Oct 28, 2017 5:46 AM, "Jason S" <[email protected]> wrote: > >> I agree with everything you said.. >> >> And I'm also saddened to see fabric close-up it's doors, especially in >> this already diversity deprived environment. >> & all the best to the FE team! >> >> On 10/27/17 17:59, Jonathan Moore wrote: >> >> MPC and PSYOP output some great work with Fabric Engine but in the end I >> always felt it was too narrowly aimed at senior TD's with plenty of >> programming experience. The success of ICE was fuelled by the compounds >> that acted as a gateway drug to the inner workings. I thought maybe that >> Kraken would develop into that gateway drug, but after seeing experienced >> riggers feeling out of their comfort zone, soon realised it wasn't to be. >> >> When Eric Mootz joined the team I thought maybe that would bring about >> tools for technically minded artists who weren't necessarily TD's. >> >> Whatever the reasons I feel for the FE team after all their hard efforts. >> But I feel as one door closes others will open for them, folk with that >> much talent don't remain jobless for long. >> >> >> On 10/28/17 5:19, Michael Amasio wrote: >> >> That's too bad. >> This is rough market. There's not much money in developing better >> solutions. I guess we'll ride out our DCC's with ancient architecture, and >> wait till one of us becomes a billionaire and funds something cutting edge. >> I'd love to here more of the story of what happened from some of the >> developers. >> >> Guess I'll finally follow you to Houdini, Oliver. >> >> On Oct 28, 2017 12:31 AM, "Olivier Jeannel" <[email protected]> >> wrote: >> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QbVrtghGCu8TT9LpHf6IxuVVjbGzEuP13bBOCQsJYj8&s=4wmz6iISCy_hnQyIOKW5tevnciACdEiMkU8XHriKZ_w&e= >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NGIA25JXPveaf5MIyjSYphp-EdBdUfzUWDPJRUxHmAc&s=7kg20PfKIhjC7adrNpSQ_8q1HKu7LJUyPif5TKQJYh8&e=> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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