Just received the email, Lagoa is also gone 2017-11-02 22:53 GMT+01:00 Andreas Bystrom <[email protected]>:
> "What's funny is, I interviewed with Weta and Dneg recently and they both > asked me a lot about fabricengine (it occupied the majority of the > interviews) and expressed their intentions to leverage it more. > When this was announced, we had a meeting at Dneg. It was like, "Crap, > well, there goes a few years of invested time for our new system built > around fabricEngine" > Weta mentioned that they were tossing their in-house node based system > they'd spent several years developing in favour of fabric." > > do you really think you should be posting something that was discussed > during a private interview at these companies on a public forum like this? > > > On Fri, Nov 3, 2017 at 10:34 AM, Michael Amasio <[email protected]> > wrote: > >> What's funny is, I interviewed with Weta and Dneg recently and they both >> asked me a lot about fabricengine (it occupied the majority of the >> interviews) and expressed their intentions to leverage it more. >> >> When this was announced, we had a meeting at Dneg. It was like, "Crap, >> well, there goes a few years of invested time for our new system built >> around fabricEngine" >> >> Weta mentioned that they were tossing their in-house node based system >> they'd spent several years developing in favour of fabric. >> >> Really sad to see it go. It looks like it needed just a few more years >> to find it's footing. I hope someone buys it and hires a few of the >> developers to continue its progress. >> Crap is anyone at Weta right now? Are they buying it? Go rumors!!! >> >> I feel like the core team of Fabric was like "Here's what you want, you >> just don't know it yet" and even though it was an uphill slog through the >> mire, companies were just starting to be like, "Yeah, that is what we want". >> If anything, I've seen real progress at a few places to start replacing >> DCC's with standalone python inputs. >> GUI's that gather the core information for things like rigging and CFX in >> generic containers and then pass it to the DCC for actual execution. I've >> really enjoyed writing some stuff using USD and passing information between >> Unreal and Clarisse and Maya. >> Unreal isn't going anywhere and a lot of work I'm doing could potentially >> leave the heavy lifting deformers for a product like Ziva. >> I'm really hoping that the progress some people are making to have Unreal >> operate as a legitimate animation package continues. It's still a ways >> off, but the potential is exciting and Unreal isn't running out of money >> anytime soon. >> >> It's nice seeing people start to realize that Maya isn't the >> here-all-end-all of necessity. >> I personally couldn't be happier if it died a quick and extremely >> unprofitable demise. >> >> I just spent the day rewriting very elegant ICE deformers into hacky Maya >> versions. *frown* >> >> Anywho upwards and downwards! >> >> >> On Oct 28, 2017 5:46 AM, "Jason S" <[email protected]> wrote: >> >>> I agree with everything you said.. >>> >>> And I'm also saddened to see fabric close-up it's doors, especially in >>> this already diversity deprived environment. >>> & all the best to the FE team! >>> >>> On 10/27/17 17:59, Jonathan Moore wrote: >>> >>> MPC and PSYOP output some great work with Fabric Engine but in the end I >>> always felt it was too narrowly aimed at senior TD's with plenty of >>> programming experience. The success of ICE was fuelled by the compounds >>> that acted as a gateway drug to the inner workings. I thought maybe that >>> Kraken would develop into that gateway drug, but after seeing experienced >>> riggers feeling out of their comfort zone, soon realised it wasn't to be. >>> >>> When Eric Mootz joined the team I thought maybe that would bring about >>> tools for technically minded artists who weren't necessarily TD's. >>> >>> Whatever the reasons I feel for the FE team after all their hard >>> efforts. But I feel as one door closes others will open for them, folk with >>> that much talent don't remain jobless for long. >>> >>> >>> On 10/28/17 5:19, Michael Amasio wrote: >>> >>> That's too bad. >>> This is rough market. There's not much money in developing better >>> solutions. I guess we'll ride out our DCC's with ancient architecture, and >>> wait till one of us becomes a billionaire and funds something cutting edge. >>> I'd love to here more of the story of what happened from some of the >>> developers. >>> >>> Guess I'll finally follow you to Houdini, Oliver. >>> >>> On Oct 28, 2017 12:31 AM, "Olivier Jeannel" <[email protected]> >>> wrote: >>> >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DQVtEvfYvDtCkjAh3x9SikGVVoC1XeyMDNC48ARnE90&s=pQYYjIFjH5pIuJVYEsBAM_sVz8O1jrzurgmVF-QTWrQ&e= >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NGIA25JXPveaf5MIyjSYphp-EdBdUfzUWDPJRUxHmAc&s=7kg20PfKIhjC7adrNpSQ_8q1HKu7LJUyPif5TKQJYh8&e=> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

