No Imagine that, but with students ;)
Not going back from Octane.
From: Mirko Jankovic <[email protected]>
Reply-To: "[email protected]" <[email protected]>
Date: Monday, 20 November 2017 at 3:39 PM
To: "[email protected]" <[email protected]>
Subject: Re: end of another era
Sleepless nights waiting for render and crashes to restart again for thing that
needs to be done in the morning.. nothing to have fond memories off.
That crash fest made me hate rendering.
Honestly Redshift turned back on that fire.
So sorry for those who have any fond memory of mray but from me.. so long and
good riddance
ᐧ
On Mon, Nov 20, 2017 at 2:34 PM, Jonathan Moore
<[email protected]<mailto:[email protected]>> wrote:
For some, I don't think nostalgia is in the picture here when it comes to
Mental Ray. If you're not looking for a facsimile of physical reality from
you're renderer, Mental Ray has a lot of tricks up it's sleeves that make it
even faster than Redshift, never mind Arnold. Obviously for path tracing, the
new breed offer far faster results.
It seems that we've been chasing physically based rendering results for so long
we've forgotten there are other things a renderer should be capable of.
On 20 November 2017 at 13:10, Andres Stephens
<[email protected]<mailto:[email protected]>> wrote:
Sometimes I could optimize MR and use it for more graphical things that would
do me better than Arnold and it's noise..
-Draise
+57 3138116821<tel:+57%20313%208116821>
________________________________
From:
[email protected]<mailto:[email protected]>
<[email protected]<mailto:[email protected]>>
on behalf of Sven Constable
<[email protected]<mailto:[email protected]>>
Sent: Monday, November 20, 2017 8:07:23 AM
To: 'Official Softimage Users Mailing List.
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Subject: RE: end of another era
Really? I would think there is no case that a frame in Arnold tooks this longer
than MR. Given the same techniques were used and you have the same knowledge of
both.
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
On Behalf Of Saeed Kalhor
Sent: Monday, November 20, 2017 1:54 PM
To: Official Softimage Users Mailing List.
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Subject: Re: end of another era
So sad :(
I've just done a project using this render engine in which each 2k frame with
film production quality took 6 min to be rendered by a single Intel 4790k CPU.
But each frame needs more than 1 hour to be rendered by Arnold renderer.
On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore
<[email protected]<mailto:[email protected]>> wrote:
The people that will most definitely be missing Mental Ray are those that use
it's excellent toon shading capabilities. In this new fangled world of
'physically based rendering', NPR shading has seen no real attention from the
majority of the new players.
On 20 November 2017 at 12:02, Sven Constable
<[email protected]<mailto:[email protected]>> wrote:
Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and
crash prone friend. :) On the other side, I'm working with MR at the moment.
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
On Behalf Of adrian wyer
Sent: Monday, November 20, 2017 11:49 AM
To: 'Official Softimage Users Mailing
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Subject: end of another era
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not with a bang, but with a whimper.....
a
Adrian Wyer
Fluid Pictures
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Mirko Jankovic
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Need to find freelancers fast?
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