Because, in the end Mirko, math is freedom ;) 2017-11-21 17:12 GMT+01:00 Mirko Jankovic <[email protected]>:
> So in a nutshell same with maya you need team of TDs, programmers and > tech support to actually use it to full potential. > And someone wonders why it was pushed back so fast with other solutions? > WHY would anyone have to go into knowing complex math behind the hub > instead of actually focusing on what he should do.... make pretty images... > ᐧ > > On Tue, Nov 21, 2017 at 5:06 PM, Matt Lind <[email protected]> wrote: > >> A lot of people don't know this, but mental ray received a HUGE update >> last >> year with acceleration as much as 20x for global illumination and related. >> The version that ships with Softimage didn't receive this update, of >> course. >> >> After acquiring mental ray, Nvidia let it rot for a few years before >> deciding they should put effort into it after all, then put significant >> work >> into it, but not until after many people went to other options. >> >> As much flak as people put towards mental ray, it's actually a very good >> renderer, but it requires you have knowledge of raytracing algorithms to >> make best use of it. The problem is most users only used the interactive >> version which was hamstrung by the XSI interface which created most of the >> problems related to crashing due to memory constraints and other issues. >> If >> you ever used mental ray from the command line on it's own, you'd know it >> was actually very fast and stable. If it had continued to be included as >> a >> standalone renderer after XSI v2.x, it would've been more popular as those >> serious about rendering would've gone to the command line and/or written >> their own scripted UI for it such as with Qt. Classic case of marketing >> ruining a product's profitability. >> >> My only complaint as a shader writer was that mental ray was overly >> compartmentalized which sometimes made it difficult to access parts of the >> scene to create comprehensive shading effects. What you could do with a >> single uber shader inside another renderer, required teamwork between >> multiple smaller shaders in mental ray. It was also not documented very >> well in the advanced areas. You had to really figure it out on your own. >> While the documentation was accurate, a lot of it didn't make sense until >> you already know how the renderer worked. But once you did, you had a lot >> of power at your finger tips. >> >> Matt >> >> >> >> Date: Tue, 21 Nov 2017 09:01:52 +0100 >> From: Olivier Jeannel <[email protected]> >> Subject: Re: end of another era >> To: Anto Matkovic <[email protected]>, "Official Softimage Users >> >> MR wasn't heaven, but it's again another widely used abandonned software. >> Of course the provider will never tell the user that he has stop its >> development, no, instead the users finds out waiting months, then years, >> that nothing happen or changed on the platform he thinks everything is >> fine. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Mirko Jankovic > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1LVQ1fz-pV_hrx-RB7SBj3VwzuxeBqpjvexrXcBNXDw&s=FFtoPIKXkac_oAVzZGt17UhDu2N9v1rOqLAVYOhqq_I&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60&s=mTuAUFjEbMO5EHCskfL1UdDdCmXrmRo-stMb8uCvw60&e=>* > > Need to find freelancers fast? > www.cgfolio.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60&s=moCWsaxEFYrCEtaTgmMlYJ8KJKVrkbZKnVyyH2eXoog&e=> > > Need some help with rendering an Redshift project? > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1LVQ1fz-pV_hrx-RB7SBj3VwzuxeBqpjvexrXcBNXDw&s=7HKyQcJCT8rXKCAQXtm6l6A4FtdsSAcCbDsbrUHhN4o&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60&s=NAtYcc6R8zOUbG6KJl8WvG0xPwqn3Y57bWsNre6dm1E&e=> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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