Commiserations :(  Its why I'm girding myself to learn python finally.

You can avoid set driven keys pretty much with utility nodes in maya,
something like remap values will allow you to link attributes to SRT
values. Those can be duplicated easily enough with ctrl-d (avoiding
ctrl-c/ctrl-v unless you want a pasted copy of your entire character, why
would you ever want to do that?!) but you still need to then wire them into
the mirror side.

On 30 April 2018 at 13:12, <[email protected]> wrote:

>
>
> Hello all,
>
> I am being forced into learning Maya again after an abandoned attempt last
> year.
>
> I am finding almost everything frustrating and harder than it needs to be,
> but todays annoying frustration is.. Copying expressions.. ( no drag and
> drop then edit - here)
>
> I set up a foot controller, so it has some attributes (that drive some
> rotations on groups which in have IK goals parented to.)
> After doing one foot, I hoped it might be easy to copy/paste the set
> driven keys/expressions and edit them for the other foot controllers/legs.
>
> However this appears out to have been wishful thinking on my part. Its
> seems very opaque as to where these things actually reside and how they are
> edited / redistributed. After a fruitless trip around the node
> ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone
> could give me a clue as to what to do I’d be grateful.
>
> Last week I watched a video on how to mirror a rig. After 40 mins the
> conclusion of the video was ‘ the best method is to do it again manually on
> the other side!’
>
> When I learnt XSI, I remember having a lot of fun as my world of
> opportunities opened up. This is not so similar.
>
>
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