Duplicate special with input graph checked on is the key to mirroring more
complex hierarchies in Maya.
That, and making sure every striking element involved in the rig needs to
be parented under a group node that is at the origin.
This group node and children is what you duplicate special with input graph
selected, and then do the whole scale across X to -1.

Everything comes across fine if you go that route, nodes, driven keys, etc.
.. Of course then you also have to be aware of Joint orients flipping 180..
and address if necessary.

I've kind of gotten used to Maya rigging now, but I really do miss the
simplicity of our dearly departed XSI.

Adam

On Wed, May 2, 2018 at 2:46 AM, Anto Matkovic <[email protected]> wrote:

> Copy-paste of selected nodes, makes a copy of everything connected to
> selected nodes, including hidden connections to layers, Node Editor
> bookmarks, so on. ''Safe way''  could be saving a copy of scene, deleting
> everything else (including layers and such), copying back to original
> scene. Fortunately Maya could copy entire rig or elements from scene o
> scene.
> Duplicate in Node Editor makes a duplicate of only selected nodes, but
> leaves them unconnected.
> As alternative, it worth to try 'duplicate special' (from edit menu) with
> some of available options, while this, by default, makes a copy of all
> hierarchy bellow.
>
> IMO scripting for such tasks is usable if someone wants to follow some
> exact tutorial or example, or someone is able to visualize complete rig
> without even using Maya - but not really for experimenting and expecting
> the 3d app to help in this process. Perhaps that addiction to scripting
> could explain why almost all Maya rigs are not inventive, not original copy
> of actual crap from Pixar or so. Individuality is not allowed in Maya
> world....
>
>
>
> ------------------------------
> *From:* "[email protected]" <[email protected]>
> *To:* Ben Barker <[email protected]>; Official Softimage Users Mailing
> List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q4lhiw_s4gANuwZLq9-NHIvv2GGHuUgaiUOG5xlCOYc&s=_6WQh3onsayf8MnQ0EO65TjbQCo4IkE0tuBCSnkFyCE&e=
>  <
> [email protected]>
> *Sent:* Tuesday, May 1, 2018 4:32 AM
> *Subject:* Re: Set Driven Key Copy/Paste in Maya
>
>
> Thanks.
> I decided to redo it  with the Node editor.. Thinking it might work a bit
> like ICE. However, after completing one leg, I discovered that you can’t
> just copy and paste that stuff either as it makes all kinds of new stuff in
> the scene. What a mess. I just don’t understand how Maya works at all.
>
> I’m not going to make a scripted rigging pipeline, its not my thing. I
> like being able to invent/experiment on the fly. I don’t think I’m going to
> last long with Maya at this rate.
>
>
>
>
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