At the mo I'm looking into the most obvious methods; the blend shape/bcs
method.

Creating an initial set of clusters on the mouth corners, brows etc...

Then using them to extract your shapes, and a second time at the end as a
secondary layer of control.

It would be nice to find some breakdown, of how this stuff is supposed to
work, what shapes are required etc...

It's a difficult one to explain, as I know most places guard this stuff
like gold dust.

To Jeremie Passerin.

I'm sure you'd have a lot to teach inspite of your current work not being
feature film Jeremie 😋😆

To Olivier

You must have known David Galente as well 😋

On Sat 19 May 2018, 00:56 Sebastien Sterling, <[email protected]>
wrote:

> Hey people, sorry for the late response.
>
> Basically I'm looking for any decent information on facial rigging. Am
> trying to level up to showcase some characters, I'd like to do so in a way
> that could potentially interest some employers.
>
> Facial rigging is pretty obscure field of study, I have most of the
> available materials, and they are not cutting it.
>
> So yes hippydrone and yes Fahrenheit facial rigging.
>
> I'm interested in what people actually use in production Now, not so much
> what was cool in 2005 :p
>
> I was told that a monster in Paris had a pretty cool work flow from some
> people who worked there, but I don't have too many leads, this would be in
> Maya, but what I'm after is the philosophy and methodology of facial
> rigging.
>
> Sorry if this is vague.
>
>
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