At the mo I'm looking into the most obvious methods; the blend shape/bcs method.
Creating an initial set of clusters on the mouth corners, brows etc... Then using them to extract your shapes, and a second time at the end as a secondary layer of control. It would be nice to find some breakdown, of how this stuff is supposed to work, what shapes are required etc... It's a difficult one to explain, as I know most places guard this stuff like gold dust. To Jeremie Passerin. I'm sure you'd have a lot to teach inspite of your current work not being feature film Jeremie 😋😆 To Olivier You must have known David Galente as well 😋 On Sat 19 May 2018, 00:56 Sebastien Sterling, <[email protected]> wrote: > Hey people, sorry for the late response. > > Basically I'm looking for any decent information on facial rigging. Am > trying to level up to showcase some characters, I'd like to do so in a way > that could potentially interest some employers. > > Facial rigging is pretty obscure field of study, I have most of the > available materials, and they are not cutting it. > > So yes hippydrone and yes Fahrenheit facial rigging. > > I'm interested in what people actually use in production Now, not so much > what was cool in 2005 :p > > I was told that a monster in Paris had a pretty cool work flow from some > people who worked there, but I don't have too many leads, this would be in > Maya, but what I'm after is the philosophy and methodology of facial > rigging. > > Sorry if this is vague. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm.
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