have you tried to change the textures to .txt files? Under Arnold pull down - utilities- texture- tx manager You can select all your textures and make tx files.
https://urldefense.proofpoint.com/v2/url?u=https-3A__sanchezfilms.wixsite.com_rebel&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=jRUhDfwCcXUzMjdiBBqX5vuz26NnDrsa5rb8XlLwqJg&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.johnrichardsanchez.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=4mQmzIYKu7wS75k70NdLlORON1O1q5eFCmn6EbSUPeI&e=> On Fri, Jun 1, 2018 at 2:19 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < [email protected]> wrote: > Stephen, > > I’m fairly sure it has nothing to do with UVs. But I’ll try to get the > log. What I’ve discovered is that if I extract pieces of the mesh away from > the outer perimeter, paring it down till it reaches about 250x250 units and > no bigger, the problem disappears. Breaking it up into quadrants that way > solves the problem for the time being. > > Thanks. > > Joey > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Stephen Blair > *Sent:* Friday, June 01, 2018 1:22 PM > > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=pktGWd8IIHeqi1Y2KR2r4ODEfAO1awzm7BDIOHb2qkg&e= > forum/#!forum/xsi_list <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > Hi > > > > You don't mention whether you checked the Arnold log for warnings. > > > > If it was tessellation errors, then you would see it with or without a > texture. You can try using the Utility shader (Primitive ID with polywire) > to check that. > > > > The Utility shader also has UV modes for debugging. > > > > > > > > On Fri, Jun 1, 2018 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > <[email protected]> wrote: > > Just one shader. Its using a custom UV set for a single texture that I > don’t dare touch since the UVs are generated automatically by CityEngine > to repeat sidewalk segments along the sidewalk artery. Since other renders > have shown they can handle them, I don’t think it’s the UVs. > > > > There are over 900 shaders but there are thousands of objects in the > scene. Shader application by CityEngine appears to be incredibly efficient. > > > > Yeah It looks like I’ll probably have to call them. I can hack it up in > the short term but there is something in this scene that Arnold just > doesn’t like. Or that the scene doesn’t likeabout Arnold. Its procedurally > created and exported via FBX and then imported to Maya. It rendered fine in > Mental Ray but I’ve had no end of difficulty with it and Arnold. Ugh. > > > > Thanks > > Joey > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Steven Caron > *Sent:* Friday, June 01, 2018 10:51 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=pktGWd8IIHeqi1Y2KR2r4ODEfAO1awzm7BDIOHb2qkg&e= > forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRDQYDmMAnI51v58fSyJgwB-2Bw0HHExUkkOtQLVEEC4Qhtsu4bZyg5N-2FfAtwcPMobUPdkvDj8QW0p8f4FTefP2WavKn-2Fx65NPPlm7AfadGWXCfkHc9qfaMqjIImPprDPCrSzZ2VKrm3aO-2FQ-2BbdhcdcgirtEg4r6Id0hVef-2FpU1yTe6T9cdWQd0n3ZMWIoXhYpZRhwrFiH0HsCo2dnuF4wP549NX-2FDYXiWyxF1V6-2F1QCSMMy3S1xlT-2Fi1ChrnnlCJfGOzz7WMSt1T-2BrH0FDyG5U9ODUOg8oJxJoMA-2F5z0btvf4WgDxlFPonPVoRp74VnshrXVwQ2d5FXc7YhHACyVCyss9Ab6Ikrhef-2FyiIbNWBE0l8j-2FnNLkUlnWbfu6rR7r2w-2FpSySOAbJfKb8SAm7IO-2BQxiP3-2BZ2PpbRTnzzi8L3D-2BTjd2PQGjkzvdiRG8AGzZguNvphShYwHn9-2BAwlnduLawaj0vWBp4STfbZS4NNNhVGciC6oJZ6K-2FPAQeHuhZrCqg0azpP-2B5Vn7NnvZLDKCQTXg3jHbJkt5yyFrEoQjVJJgLn72kDlQadkE7XilUZUvEFbJLiAP9qeWbE-2BlZiB1BVC-2Ff5kIv9WFz0fbTdL8zqe11sCKkqZBx6n5iV3Wfh-2B9FyVlfYfNuH60hbStOmQIwSHYhnZV4W8gePpqpEwekMiK4XxDEfSHSQMwulBar1Y2lhkI0XqMo0kPfGoeyoFFZhE8kKsjKzf-2BmQ5CHGlinu6n9CHFrChTyZ-2FFFjNDWRmQl6YfaXIMZge4RkdlOR6lNQg9QjhY4b5ozeOLU4vXS83CtY3y60UWJSOw6bzjWY9uCHso3Jaf5bHQsgIeNWFYtRlITWW0GHnlc5IWG5Ug1mPN14_-2F-2FK9V641z8DnI0EEHyUKJ-2Fr9YYudHLiRhSsEXkNr9SJ7GAO0VKIky2SPwwdSg1SXTJzZrx5wAav1Ei26ww56EThxIauojkvq4ytQGsMeBBEOZXgvDETD9hRlPCF2PSxjrlAhF-2BXfzt29sfDkhKfHwPhnIPL2i4tnsYGgZ4F-2Fc-2Fn8tmbAyOVeOos5fHi-2FxPfzLbU7osljnfcHW6jzSaoGvVjUmzf154RTXFac5sVUOzo-3D> > <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > How are the different shaders applied to this single object? Is it using > face sets? There is a cap of 256 shaders per object if that is the case. > Although, what you initally described doesn't sounds like this is the > case... > > > > Talk to the support guys, it's Stephen Blair BTW... He will help get you > right. > > > > *written with my thumbs > > > > On Fri, Jun 1, 2018, 7:25 AM Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > [email protected]> wrote: > > I have found one workaround so far that seems to force the render to > behave. The geometry is procedurally created in CityEngine. The offending > geometry in the scene is the “sidewalk” object. But the way it is generated > is that the entire sidewalk is like an arterial system created as one > object for the entire scene. Its really large, and is very oddly shaped. > But the geometry appears to be fine. The Maya Software renderer handles it > just fine. > > > > What I seem to have discovered is that if I break it up into smaller > segments the shading bugs go away. Its almost as if Arnold is applying a > smooth shading override to the surface. Even though I’ve set normals on the > surface to face, applied hard edges, every attempt to modify normals in > some substantial way has failed to affect the shading bug. > > > > Incidentally there are other really large “organs” in this scene. But they > are comprised of smaller groups that are disconnected from the other groups > but still as one large single object. They render fine. It only seems to be > an issue with large objects with contiguously connected elements. Does > anyone know what gives with this? Is Arnold trying to do something special > that affects objects of immense size that are contiguously connected? > > > > Joey > > > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. > (LARC-E1A)[LITES II] > *Sent:* Friday, June 01, 2018 9:42 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=pktGWd8IIHeqi1Y2KR2r4ODEfAO1awzm7BDIOHb2qkg&e= > forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmKVv57WItRFMtWnC4QAfwOYbajk1lsX64i1OyE82-2FcyvBhCiOMb8X1S3S2TSRGCLuSulouuvRcjqDtbva4xfpliTgylIccZlZJ02Q9tr0hYLq14lW9HnjqWPdSbSKK9yMTZHnhi-2FzVSNyDVLcRqUnMtzKuGeYRcF-2BkbeHSlgdgIwcJOmlrl8QnzDWGUwWuvRf7d67A67wBQkohe7SbEvJuP1rJKF5vVxFGYICAN8-2F8LUkZZ5sufqJeSfGgPGgCXNUaZsuu1RYotHA4Kf50DGn3-2BV3EZp-2BWAX08KXPLKQrosY-2BssY3y6AuTxBN4WTkZrLnSOwWLBCOi8-2BkrBAA2nBKwMmhsXbTQjyGPO-2B-2FPy1-2B0Na7kimfJxQkm06ha-2B6mvoTWxZdSaADU5HUgwoVuYGzW7xD0Ec-2Byclms33RjqPCerow66tNNMdJ02igujnTvtaZCRb-2BfkAs3DOZhVVjLFpuaMxvJT4RgflKdZg6eSIH-2FsEIGqdC-2Bv2lFbqzAyPhw1FE3kWVUOYs-2B1z1EMFlhXppc6lvxMWe-2FYABHf82Zl-2FsxOkjOfw752SQwn2JiwDQ70bIyO2kmptdPkDyUQxA7vzvPpMrat5rnD1uDaYvk11wkDW92kCnnqOUb02xkPgxxISfz0HECLKE4rUUdHcQKtUwaOQNANO-2FnQa5-2Fz8SI-2B4E3CovOd3doz31tGCj62JCirUMN-2Bg7k7JKHlQuHBdd-2FnGk3bOzr6Wx7HcoP25Skiem7s-2F8JTv6bUc3iHCCqX4iS-2BWN2Q8lzQmwh85uhwijCphIgli6c-2B-2FihcRfB0-2FcJLZ09t4ZlFvI2LpHIamiPpnQ5-2FLEk1TFZFpkJiTIYeKnVMpRflhBtnnlMa3avHH82QmPHXmX4cOEGhtVmZahEdyrSx4HLZ2H4seh-2FZSqWJXbIjTM-2Fs3wmphMN6yTTRRykQ-2FoMCiFWuYuni6k6IHM0gkgICuEv-2BVRfvQHXOyLxqLaqPYIVh50jsjvQ19yt8WaQuhyCb5xfhmsSU4sy9i6Ker72O0oqKuRRB1m4Plmby7MKYkFCX1FRIQb-2FBJ44S-2BulWBWf9k204nMSP-2BaLygd2T8CT1cyZVELghvWCPpxAKZceHUEZvBnfVvOhnYAbVaOWlMglcvWnZ4e4Vm9Hq823QZi9jcNXE2-2FygiENrEsdbzyfEzv9i-2F4Kj7-2FK-2BaSHG8r7CbC1zmv1Dimw0u1W-2BO2OlS1yxdtD-2BSMSHZSz1yW5Voa92R3pq7QHkrCi40W9R1AyF9qSh6jcrKNIcKP04yVEC3vqeTgXj0B1nMZtFYbfZSKd18t-2Bl4ya-2FK9ixt0NIhPCwJayImD0-2Fqlbywh-2B31UWLnPwaNPZYNLF2LnUX4CzZwuDUfvS8jOXSAUfXDJ9bbGHQYxKtJTfxf9GXpu9-2FShFYDy2f31Zg5u-2BXec05-2BQ6dCdZb-2FD0QaTLX1r-2B02Zw9IIsZeOqP-2Bt0Oh3h2rozR1hcI0O3ZSS70Pt930rtyn0csSZkPeZeEwoU7c1pcvDV-2FyNcZMd0tubhVCkUHO93F7PLzMk6ZUu-2FR-2FY5M-2FKLQSXuWkk5c0C1bV2y0Dx-2F2eK-2BPUpRJG68bbi8Z-2FByC8H9JpLgNUtDAyfD8c-2FYHVoyOnHF6nigu98WZcyQ-2Bfyt9nLDHwTklyvEojPY5vGgvLD3ZAI38yBR-2FA8iX4axvNuJneG9qiSMN7oRQ-2BPNLBbKsqZ9wc6JpBavzI3gx4qPFZ4r8yIPS5XD3EGuhK1ut5mlG-2Bxum22HlLPKx6oQcAmnm-2FHiUhct1AJ7P-2F4PZrsZx3RS75srapkMnwwb6qnt8-2BTInJgrbQ7-2BV9v9oB5bnIQO4JgAZp4NmyqgqIfrIDmt9pQnarsSt3GjvZKetZTC3pXeAL1UWqLktyOlGa2c0m36b3qR50SQE-2Bwun6DgUPJ1rA5fn-2BG9U9QFYLPuVdYFqO5btnVXisTIpp85Q803pTxCnDF-2FNWd4a8i87kA9gnNHuXPAvdq9EXIyilWVxjbxCM4deYrYV16pqGL8bYFY1pdtpGMzCw7nl18s9dwRa5iUK95SvtK6cvvrAQadu2RwX2OIAqSTv8d2qj42a2UopVgx7pSqS4qn8CUyWWiMVNODf2hXO2FtaDg6paLr-2FZtHnra0yG3ToBHGPfRz-2BXHJormCsQxD-2FgXE35x86s759yZhrO-2FLwOwe004qgeVkCr94Sv7dwI-2FqSAHM0lgrlw7kcBS5cFa2QqOdj7gNxBOrDGRIbsaO8MdVGe0tLSXNIw4Rlb3USUtn-2BWCkqZoEQ-2FsgKOGSyicGHMwJZthD6pFoLE4INCzgjZzfUgN2w9BI5tw1fq9aMxUpfdRb8oOb5VIHoQPJifFL9joDq1ckz7OxujsKnez8j3Jg0t5cXDEzN8-2BBrOwqhpwc-2FMZWrPaHjblssmRSY8RntVY8IhMi7MOqis4XMQKbPBT9YWBgYLPtE-2FQc0JF7XvLrGAitPUIK3aExTjC4UCIOU0H7MJKc6-2Fm0JRm8NdkUWlSt8HwOtD-2FxzQksxVH-2BHCkXGJI94yUoLioRZV32mguD-2BiHHv3YFsm1Ru38ClEvHYh6gjNsogDY9bRSpQJGPXSppVbk4yg2GBVnty-2FlVIBQJTMhB51qCfhZEYlhjsGRv3GPaA-2FSfNS480-3D_-2F-2FK9V641z8DnI0EEHyUKJ-2Fr9YYudHLiRhSsEXkNr9SJ7GAO0VKIky2SPwwdSg1SXTJzZrx5wAav1Ei26ww56EcoxPmGTK-2Bff993E55CK4Jj-2BzXzoyLhQlCeInPkH7UV2pUnidd7F2r65C8v6IIihP5zTFSU-2Bt8d5D7C4YxeU8VqUP2Ue6pPnYITOU7yUBcT2StGkkloayCJnZ9XU63-2BDT6IWWDYqJRM1219YTBSXYlw-3D> > <[email protected]> > *Subject:* RE: A pain in the Arnold... > > > > Nope. First thing I checked. CV counts at each vertex are 1. There is no > non-manifold geometry that I can find related to the objects with the > anomaly. > > > > Besides, if it were the geometry, I would expect that removing the texture > would not remove the anomaly. If there is no texture, the bug is not > present. > > > > Thanks > > > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com <[email protected]>] *On > Behalf Of *Jordi Bares > *Sent:* Friday, June 01, 2018 9:36 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=pktGWd8IIHeqi1Y2KR2r4ODEfAO1awzm7BDIOHb2qkg&e= > forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnaeC1o2aDhpnHNqKw1Z7MRnuYeXoUkeKkhQAebJaTyhqBjn-2BgHxq0pBLcfG4Vf3Lq98ZohcJhmDFo4rGdyRJ0iSbEfp6VkETDKpe5SQCyuxvBJFtN5FyDzRPElJLRUykLk1L68oR1k9vRCrYe-2Bd64nUSIaXxet0eQsSxIsUOqAZeBK-2FFfODsiIX6A24NMNqzUN-2BdY4dsvJpAsujSGEiTo9foKm-2B51pcaqKCrdxbvMxgVuKIR6ed9kKzqVIBny0MJHRaoytG9a-2FSiO4BZD3QQsZt1TuPtKJEg1Kr03SIIKesYry1XAwtOCvVBjd1IPdTYGmPdWRzf0hyFnl-2BAYq83kZmrPyY-2F6s8JAZzpso44Y4z04T7bHp7Gdp1TXRVMThIf-2BmvtzyW9bV-2Bhz0p5p2XAtmFz1k-2Fg8A1vXMVBxM1Vhi8XtynlKktEG3t-2Bjeg0MHumFnY-2BNnorLNsYpIKZtTtVR2LyqzvjYVL9NNgKgcLgKuD3YfYL8V3Zy6zxc1MTcgcU1STp4Xf6Hp5VvBCM5vsJ9N1V8wadO-2FWL9rLNo5GdJUHkPf2RC-2F7AhEQFmsv5WFXJ2SqooqG2rDy69A1wnyyEBaLBdLW6vPnAnsT7MUP2sQ32zYry3JI9tCur2NWnM1Z0hc84wCxGd4Hx-2Fr7RgUWt5y5iJh9G9-2B8-2Bu8Buy8Q-2BMYJhxdGCa9IFoKgXIkTY3sGx75LshAFoD6ypZkAUhuD-2F7QXaK-2FXr34s4pCXmA0tzlgq20ePbCTpJsDn-2BLw99PYlssaUmawS-2F5kw6oZSoC-2BMCulTD-2FpAm-2BmH0KkUTEhdSJx4VjuP0us14OgThQhoSDNp6c-2FAuBeArZuYZfbhSP86yJLsbwOHVZTzVcfMqVSW0-2Fii-2FqmosP6L4l5Fc53zE6VaJNVy50h0qrP-2F-2BpOI07Z1o0pOVJf-2BPlFGwL0s6rXBC0FERqzX4oPM5kiQrspcSGPu9D7oLGlvOe-2Bu6ORPBzgAWyVdoArMOw5BBF09SdFFjcz224A-2B7XgZvmVUCUA0J6dsfl2SgdNGYenPQ49WyFOk6HpBsFb-2B5aykZ-2BzTLyYmbOdLHQeh7feE-2FVUjMRm5wJw421Ek8eUDUu5NVMc9voGg5tl9WNhPIs-2FloMwGlL4pder-2Bxh0gqFMJ-2BrVWjFhmrRk9IRrknopcFpWlUM-2FxrbhnhKQ8DFs5utnhNVfLb4W9V991JIZxFB3oTs8AOozkL08wQmAmfg69rsNz3sN7uv7ko5Ky4-2FbN-2Fk8LVAFzntSbiRKnhS3VzAb0-2BoehJIBaywwbU30rXHYt8m2mshFcPYYmA9aYiNI-2FycyjudCjKMV-2BmvSTpvjNCEHq-2BAvAPRh6tNoAsAZWqfTss3iFkMLK35o8BvvlJP3c0AimKnyRhfi2NXZfE45snUD4M7JDkPeRpGmuGAZZKcypd0fW0fy-2BzjZyFvwCw9cV-2BXFz1HWA3GUtVpnuA5oEr-2BLxRYblqGWU8G3Avyxcn3ni5LuhJ4Ur8xYRPWaUeA8LsMDhsHuVVYk0ndI5DyIt79M0RRRsbgFWAwDMWdM1e6XbJaC-2F-2BtbDVR-2BfT1-2BlqEXsQbGurE5hITD40SxhA1yOdTd-2BB-2FQUyMsgxwLf7-2Fg8XLqINkEOVDbUJ8MKj0KLxDzJa4AIjo7fCNVGzZV-2FpKAL5dW3CTjNvPSdl7Q4TqrZ3LkHOheVtAdM9x-2FxdDw2dH4feLynl-2BzC-2FQVlHGM2Rto5-2Bomm0u6RiOYJSxNviUPg17NkfFAHBYPcrrvLLm2UFM6cp-2BiH6yStrQ1P-2FjJ3p2eJzLx-2BJ9v4MJbEm8lZle-2F5OJW-2B1ky-2FBuFloPwu8UMQ0sk-2BMaQ0Z2vPQe7FBc-2FzL7pxrsSI3LIW99-2FIhyz1w9-2FJDFp7bqOxLPQCOEPOzICIjqcYaku3q0Bb0rZfq-2FE4k8UFqTpAwNE5SiWkQRlP2s-2F8W3xzK1ZqIIyjR8YDBTdm7j5MY9hwqpYp5J1E5HSQQ2-2FoHLc1xr0c-2FnB5yNnQFpr7-2BkSaIpSO-2FxVBU0-2FZG7mkxELFDaZYwkoZqe6ucFFD-2FeZ5BFvzpP2GH4-2Br9a78B4QNJgp52aPiEyzcHrvBH6RMT-2FkrRwPLiMUUtHFbOnGjr-2BGR2Y7VXcMze4iyxkAKkvhCxXs1McWB0TBNgWkRX2pP4h5tRawydKho9vf4aC4cIJngtcn-2F-2Fb0WJiIyedQIk-2Bg45aLpRMbpRY2KOzUbNqTMLUfjnH-2BSx2XMRKKnR90BNNfJAxpf0oVgTzVmZA-2F5XPWqjcG96R89thz6CqVitrnBC07vqDCgzeM4UPM-2Bv4z3NdX3hxWwgG5nJA4oilbM6IyZPzbIsjHbwPUIXry1mmePGlUVXDwtsw-2Fn458anfvDK6d6fCykxfkNQoH2pXggBkohDAedPSAZqQjLrVPPJTApT-2BReKpSya4xF7C5Tj5MfL6cMaoIPl65nQZcbvQGMFvOJG55VZGKCNQkKwlr7smDSOnm9-2B9hzjTPXL5XZ-2FZwKgycmNiJ-2FIhkRi2o21YKhCkbs-3D_-2F-2FK9V641z8DnI0EEHyUKJ-2Fr9YYudHLiRhSsEXkNr9SJ7GAO0VKIky2SPwwdSg1SXTJzZrx5wAav1Ei26ww56EXAFo65FmiNJ46ZtAuF1KD5oanEPquRRPg9DHcgqW6Zyyppc-2BGVadX4aePHqS8aM9s4qwSzbAplRW-2BKWMrBLFvSwbBw6x7Aj8VYBQWFBaQvNrUvBy8g8WUA1DF8NknWYriiL4ouDhhMGI-2FJ8H8RXL3A-3D> > <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > I would suggest you double check the geometry, is it possible you have > double triangles? > > > > jb > > > > On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > [email protected]> wrote: > > > > The original shader was a Lambert material with an image and a texture > placement. > > > > Replacing the shader elements with like for like makes no difference. > > > > Replacing the file and Lambert nodes with aiImage and aiStandardSurface > also made no difference. > > > > I also replaced the SG and deleted the texture placement. No change. > > > > Bummer. Thanks anyway! > > > > joey > > > > *From:* [email protected] [mailto: > [email protected] > <[email protected]>] *On Behalf Of *Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > *Sent:* Friday, June 01, 2018 9:06 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=9yj5DUK1ieypTAjxP1MH_atY-JdC_yvawBqoK8wXfzo&e=. > com/forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnaeC1o2aDhpnHNqKw1Z7MRnuYeXoUkeKkhQAebJaTyhqBjn-2BgHxq0pBLcfG4Vf3Lq98ZohcJhmDFo4rGdyRJ0iSbEfp6VkETDKpe5SQCyuxvBJFtN5FyDzRPElJLRUykLk1L68oR1k9vRCrYe-2Bd64nUSIaXxet0eQsSxIsUOqAZeBFvdoRS-2BlNnv5mNiNzg-2BbmcxlcbDV-2FLR6PPSOKQwbTx6eK1pTHfI4dD5t-2FTnu3aDgZVbYhZHHUybZu7O-2Fy-2FdpevdNaGbsrAQSQ-2B1R7vRefyFofoB8EyljcCkmhoMzwXJDkRC2AU6mwCY8ucmY7dc2EOMCcRXo43Fj0ndLYjDakUgXs1kafSfXTH9EGFzsM-2Fy6RMOaaTdcRcmNWkr6sr1HGJOZhPfxvmC1hnIwhMFOBMcW4DkegunFuxwyrutwlXFfM7qLs4mzS708h9tMNs0ZTyQ-2BYzG5GkLLgwfwDeAbXTISjYcbViYctMo7BqsRh1TlbtTYnWdqjdfU-2BZ-2BWi-2BUUwE2-2FaZcjUm1ef5vvM6-2FbG9AJtwaPkIyxiHb63h46BRN8nCGDLB-2FoIthqlbN7i6LdAWD3HsW2oP28FGMZjN6hXWEhSV5hBuCwz681WwKot3c3Ym628zAJBi9XNL2TNcSvLNl0OkkgFuHmXrsus3vfxMq4HQzTwsLK8nyzIwXi5chCrByclB81bjgOXLexALBVcLy8fdZrZ8kXfmT-2Fq7IiQDDnPsFgGhYaJSn1pxqlFWEeKn1iiMtnExqVBvQZVxjtFwuwoeV9qOIqxcr2GHG7Wb7DuJ3LSiT1jFrgyYdZ2xmtdUNUDr82VD7i2-2F-2BRJy02bjsxwYlqhiXQPXMkbE2XdrvX7JUJaEcwu3BsHlP9keev3BdIKXZomyuRLR-2FvPUDSfbjvsoHxDwZIsWl23liECddopYMpHer0nn8lI7T3iwXbs-2BVkusKA2EWoj8dDWmtJumLxmexMVRSas6p8Wo9Bzna7zoaPIpJ5unXkfsBiVLlsD95W-2BSu9Wvuu0uI-2BozzkIbS7wvDo8aVlCDc64DQaTJGsuhmbapxz2A9lqHyRddfjdREFgW-2BhA9L8nli5-2FZcMfKrZ24DdAtxv01nXkQVGfeTAU4cjZ5eLs4Wq2JyDfvGMlaZPrzJLiWJlHzM0KdJX9U7Z9vlsjsF6hA3htVv8GeqstPgxGmGHGvVhH431fIdX8mO3UWAPBAd2vJ7R39kVguXKHH4tFox8ZKtCaiP65vFC46h5FmOzy4esh1BfkzqYbPRpIQka8WbuIZEM7ddHEjBMMDwpYT4VxGXytUNFnu0YwcHzpf-2BxWcmjpoAUK38HF5ClvgLJ0m70pChGRrqsXL9jmz-2FW6c1j0KE4XFmJ1bvL9nbW1okMukw-2Fnobo9kNw4kDXjo35VN9IgOxjV837vE8HNZsEK9SVcg6TW46OO2wgsA-2F1e-2Bms3vBEguO7Hl87eHtppSgXAfvT-2FTWnzmZgcR5-2ByAC7eu-2F4-2BqCdva1bIEaHurZYthEVUarF77DQgGyKsRoMH8XFDQbVq2t2j3WR3K209G5-2BPaoYf1g6dkCPO4bbZRIV8ScJft9z-2BJ-2BQbtIqGX8Jn0nTOdgb3mDK-2B8MOH57ySPR0Fx58XhgI1YSi3R0P2bhGrd8aLrcQsSeCU59YoM1x0U0hGJnuQXrECgjlr9rY5mjaL8KKwa9FB73XzczLhjOWOMAaCjY-2FKhNK0f7Pr8ufnWicNDd44TuyJSu8u7Ak2Cc5aBjQJjM0Lo0iTMkK7jZDgt5-2FB4iZ7UVcmJtuT2aXsfC4CGUU8M9yVAo3ckdi5FR2-2BJbaOAjn9BcqCGBnewWlv6LS9CmPH3shLFwIhtYWxQMqSsTXinjA2ddacvC-2B9wWTufcKlEIRhi8ks04fQApzEHApQEPE9l6BHeCABnIjUxKjqMbWvk4Hek6JegtFXXqs-2Br-2BOpU-2BSYkv-2FNNDyaAMw907n4Ji-2BdOWCELvLM5C-2FVVuphViZcY-2BA6t398P2kInkqa0HNWUdNWqORvvlploi78wfxEc73XV2ny5l5QTct7DQTNoEBU5hmakG6y4vcAVHm5sW1SQZCzuMpIdPmYZy2bNaCP4nTTO6gEXrwN6wkFKeg2azvVoVaTT3mO3iMSgb392pdmAqvDhdsIDN3dXGYWPt0JmeS8tJZfF5hZtpnkNBGwUADV1IQoLvUekbN0RzLkFOV0bf4v0Jz-2Br7AaoucFed95OaOBz3V6F-2BJ8TIuM01LqY9qk-2BuGTpUyNkj8yJp5Ss7pbeKM76sPJ2JVoNv2ktsSRTotR58Ha9A6JD-2Fz3wcF71WwxH92ZB95rIxT3ZUGvl4L0uVfMT0yG0G2WeeOG3r3lAkYyu3nseMbVnbmtXj-2BSmXhJJEoh-2FHZHt5jtgaLhZJdkncwFuK-2FDH9sJEWuhu-2FOJuS2ocKY-2FYVa4D-2FTFvTuSexIIJrpMDvYWof3qdIiyyzGKiXYfxs9qVVWZpivuSMF6nkLfJSNtDcBIDdgIWS0PgtsQEDmc81488-3D_-2F-2FK9V641z8DnI0EEHyUKJ-2Fr9YYudHLiRhSsEXkNr9SJ7GAO0VKIky2SPwwdSg1SXTJzZrx5wAav1Ei26ww56EfjZ5qlIBP5yM4v9oiF74H2kOnxAGGJq2qVpMii0pt8AI1f-2BtUh4ksusuRIPoiZD-2BL6rwGpq-2FAzTpotPkhnJSxXmg53NFrGosA7H9-2FLeFX-2BqZL6uJuMqeu30gBMEridMHF5z1-2FBAGxkQDygFvaf3LMA-3D> > <[email protected]> > *Subject:* RE: A pain in the Arnold... > > > > No. In part because the scene has over 900 shaders. The thought of having > to edit every one to make Arnold happy is not a pleasant one. I’ll look > into though. Stay tuned. Thanks > > > > Joey > > > > > > > > *From:* [email protected] [mailto: > [email protected] > <[email protected]>] *On Behalf Of *Gregor Punchatz > *Sent:* Thursday, May 31, 2018 6:24 PM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wAva281j5qAdt-Ob8FUjOpz9oZ1_Lez3JyF9uEW6uFA&s=9yj5DUK1ieypTAjxP1MH_atY-JdC_yvawBqoK8wXfzo&e=. > com/forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnaeC1o2aDhpnHNqKw1Z7MRnuYeXoUkeKkhQAebJaTyhqBjn-2BgHxq0pBLcfG4Vf3Lq98ZohcJhmDFo4rGdyRJ0iSbEfp6VkETDKpe5SQCyuxvBJFtN5FyDzRPElJLRUykLk1L68oR1k9vRCrYe-2Bd64nUSIaXxet0eQsSxIsUOqAZeBFvdoRS-2BlNnv5mNiNzg-2BbmcxlcbDV-2FLR6PPSOKQwbTx6eK1pTHfI4dD5t-2FTnu3aDgZVbYhZHHUybZu7O-2Fy-2FdpevdNaGbsrAQSQ-2B1R7vRefyFofoB8EyljcCkmhoMzwXJDkRC2AU6mwCY8ucmY7dc2EOMCcRXo43Fj0ndLYjDakUgXs1kafSfXTH9EGFzsM-2Fy6RMOaaTdcRcmNWkr6sr1HGJOZhPfxvmC1hnIwhMFOBMcW4DkegunFuxwyrutwlXFfM7qLs4mzS708h9tMNs0ZTyQ-2BYzG5GkLLgwfwDeAbXTISjYcbViYctMo7BqsRh1TlbtTYnWdqjdfU-2BZ-2BWi-2BUUwE2-2FaZcjUm1ef5vvM6-2FbG9AJtwaPkIyxiHb63h46BRN8nCGDLB-2FoIthqlbN7i6LdAWD3HsW2oP28FGMZjN6hXWEhSV5hBuCwz681WwKot3c3Ym628zAJBi9XNL2TNcSvLNl0OkkgFuHmXrsus3vfxMq4HQzTwsLK8nyzIwXi5chCrByclB81bjgOXLexALBVcLy8fdZrZ8kXfmT-2Fq7IiQDDnPsFgGhYaJSn1pxqlFWEeKn1iiMtnExqVBvQZVxjtFwuwoeV9qOIqxcr2GHG7Wb7DuJ3LSiT1jFrgyYdZ2xmtdUNUDr82VD7i2-2F-2BRJy02bjsxwYlqhiXQPXMkbE2XdrvX7JUJaEcwu3BsHlP9keev3BdIKXZomyuRLR-2FvPUDSfbjvsoHxDwZIsWl23liECddopYMpHer0nn8lI7T3iwXbs-2BVkusKA2EWoj8dDWmtJumLxmexMVRSas6p8Wo9Bzna7zoaPIpJ5unXkfsBiVLlsD95W-2BSu9Wvuu0uI-2BozzkIbS7wvDo8aVlCDc64DQaTJGsuhmbapxz2A9lqHyRddfjdREFgW-2BhA9L8nli5-2FZcMfKrZ24DdAtxv01nXkQVGfeTcyo0Zfmns-2BcM-2BmsWp05CVq-2FiT8uPN-2F8bs2eW8zZ3Tp4phNOOwE11h3jQ8ZeJWDj4WpK5uoLV7C-2BadRzs9IB3iL9lhfI8Yc0bzR7asH8dbKDMRu6qGWCRNoS4uucm7ttKPXYPwg8cZx60sxXbFvgrAoj9ZC-2BEjjhjxld6yuYwn1yNCROlbVqNcQIHHK2xskdYw6oI21hxZ0pwA7Ec4oAKJIq5PQzkW1GlDq5MjT3J1-2BlTjmFaBPoqeNMFbPqiE2yDpHwHU01XdX0XOB1VWmwXwZBxajR4KMIt92PFqUHX-2FUpecVrgSlL01u-2B0KjxI5HtDWZ25u1E9we2ReKIVUQUD6LIRQAaJGbq3AyQEMyZKlLnUSx1G3VvzvgMYwAYdbD2YD-2BCCuJ-2BGmhSJeHxPQ-2F18eOPpKrcyNNae86OZrCVJslaQ1RoYTmdyVfito4klbsfADcF4to-2BV6I0p4FJFADo9zx53kHLMdvgeyNxF9tqPuzGqYGwLGySyxH4-2FymLMM3gshZei57cBatl3EReM3qEzw6vom8BMKYGUKbWy-2BPBYE13leYbBcrSs-2Bwoj05n-2BRlrhL2MKHlfobsIAea8ol8KN5bxsszQ3w99JHqlelGqvPEl05LGek1aO1xEeZkvK8WKp-2FVvJWY8BQAPiwJPMrjByKtgiHpcYSamv3ASPns7tOdYi0m6earKYAyQ7PG2zOnA7R3wUkuNQzcdhBwvJSnuw5t9iEbFolsHIGGCqXjobKQ9VDBojZVKsC1qhC0wLVzqSQWAjUj5zSOIezBxQUcicrz-2FSBzQIKRpX078LKrOZfz-2FkNFV1Rmc1VBUSiqJdbGS6-2FvACEvj3t6AtvUwg20eknbiB02Vi56tB2mKfGD9pczn0T-2Bf0x-2F-2B-2Fzn3XhVdGfT6QdMmcvyaVdiFMSBs7k0qrOHbR0in1sfrt-2B316a6uEBxBXLYiqFu34M-2BSRRSWAnimjKzjrKlnczLfLY27fPySka2SiupKTvY82FGXC2vhXITaR4SbfnWZoV3r1ikxE9qLSGHXM4ga9qos7wK7Ki6WsVdwM2q-2BdbsLmm46RncukUv0ZOtPGqkRWPTrGEy5HToDJOtiDNR4yw-2Fp1Dw7Ax2hBDC3rv-2FG-2FxPKKfl99em14FR5u7TmJp-2BbUoCyI804AkJYCJjxs63U2zxc5bnBAzPR3JiPN-2FbSjTdhKl9S7yX8auVriL7uzh-2Bf6WKvyK4TotXarTySKgf2xwQb2RsbEqXmHIbjqS4cRLTP4UB8ZsRuIc3DrFnSKynTkTeYpT2sJcHDDCrO-2F8f3uyJNa-2BbNN2bQ9wNy5EeN6XkFsSln4dJ8M173by-2BBDaMHHSsZaLqy-2Bfuq9y297LMG-2Bzj6JLmgDzUxAR2OkaBpWbtjsZ4Qb-2FGS-2FrcM-3D_-2F-2FK9V641z8DnI0EEHyUKJ-2Fr9YYudHLiRhSsEXkNr9SJ7GAO0VKIky2SPwwdSg1SXTJzZrx5wAav1Ei26ww56ERlS7Sw4gDTUpfsTc-2B0F3-2FjZmrFHLzWHKHpifMUM0eb3ZbPPhKghh-2FpHLAz8TZ-2BVXzVfgFBEg5SpVEUDDBgDOreZcwDEC1DwLH8VcjJvs-2BkCGblVt2cDOL4o5nCdq-2F2vF2VpXTEBWDmvhFElaHiWlwo-3D> > <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > Hmmm... have you tried rebuilding the shaders??? > > > > On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > <[email protected]> wrote: > > Howdy yall, > > > > I thought I would post here before I escalate this but… Arnold on Maya > 2018 is producing an error in render… > > > > I’ve got an ESRI City Engine scene imported into Maya 2018, It was working > fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is > gone now. > > > > 1. It renders in the Maya Software render fine. > > 2. In Arnold it produces what looks like triangulation > (Tessellation) errors rendering some triangles darker than others. > > 3. It only produces the problem on materials with texture maps. > > 4. Disconnecting the textures from the diffuse color removes the > problem. But removes the texture also. But this seems to indicate its not a > lighting, normals, or shading error. > > 5. I’ve turned literally everything in Arnold settings off or > neutral and no change. > > 6. Its not shadows, nor anti-aliasing, nor duplicate polygons, nor > a bad mesh. > > 7. Forcing a triangulate on the mesh can make different triangles > darker but the problem does not go away. > > 8. All reflections, shadows, motion blur, etc have been turned off > in Maya and Arnold for Render Settings and Object. No change. > > > > Any thoughts? > > > > Thanks > > Joey > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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