Hi You don't mention whether you checked the Arnold log for warnings.
If it was tessellation errors, then you would see it with or without a texture. You can try using the Utility shader (Primitive ID with polywire) to check that. The Utility shader also has UV modes for debugging. On Fri, Jun 1, 2018 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < [email protected]> wrote: > Just one shader. Its using a custom UV set for a single texture that I > don’t dare touch since the UVs are generated automatically by CityEngine > to repeat sidewalk segments along the sidewalk artery. Since other renders > have shown they can handle them, I don’t think it’s the UVs. > > > > There are over 900 shaders but there are thousands of objects in the > scene. Shader application by CityEngine appears to be incredibly efficient. > > > > Yeah It looks like I’ll probably have to call them. I can hack it up in > the short term but there is something in this scene that Arnold just > doesn’t like. Or that the scene doesn’t likeabout Arnold. Its procedurally > created and exported via FBX and then imported to Maya. It rendered fine in > Mental Ray but I’ve had no end of difficulty with it and Arnold. Ugh. > > > > Thanks > > Joey > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Steven Caron > *Sent:* Friday, June 01, 2018 10:51 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=KSJu0VFhrsZTmoxWTaphSXd7LdyvvqlUAziGSkBoq5o&s=y1Z4_N-A0U-NTSuV1b_QKcyOp8wSAJPJOF5kXwxwMcM&e= > forum/#!forum/xsi_list <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > How are the different shaders applied to this single object? Is it using > face sets? There is a cap of 256 shaders per object if that is the case. > Although, what you initally described doesn't sounds like this is the > case... > > > > Talk to the support guys, it's Stephen Blair BTW... He will help get you > right. > > > > *written with my thumbs > > > > On Fri, Jun 1, 2018, 7:25 AM Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > [email protected]> wrote: > > I have found one workaround so far that seems to force the render to > behave. The geometry is procedurally created in CityEngine. The offending > geometry in the scene is the “sidewalk” object. But the way it is generated > is that the entire sidewalk is like an arterial system created as one > object for the entire scene. Its really large, and is very oddly shaped. > But the geometry appears to be fine. The Maya Software renderer handles it > just fine. > > > > What I seem to have discovered is that if I break it up into smaller > segments the shading bugs go away. Its almost as if Arnold is applying a > smooth shading override to the surface. Even though I’ve set normals on the > surface to face, applied hard edges, every attempt to modify normals in > some substantial way has failed to affect the shading bug. > > > > Incidentally there are other really large “organs” in this scene. But they > are comprised of smaller groups that are disconnected from the other groups > but still as one large single object. They render fine. It only seems to be > an issue with large objects with contiguously connected elements. Does > anyone know what gives with this? Is Arnold trying to do something special > that affects objects of immense size that are contiguously connected? > > > > Joey > > > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. > (LARC-E1A)[LITES II] > *Sent:* Friday, June 01, 2018 9:42 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=KSJu0VFhrsZTmoxWTaphSXd7LdyvvqlUAziGSkBoq5o&s=y1Z4_N-A0U-NTSuV1b_QKcyOp8wSAJPJOF5kXwxwMcM&e= > forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM5rxNeeTCOnkRGaT-2F-2Fqta38pWvWMaql23pwdaAWmes-2Fu-2FwoONKissOPCP2dnxYlCF1qRNWEOp0nYdAwcc9rC5IUfIdQsFs-2BflMjQs4kZWTvisQvKyIYVsNejBnTdqQxGuSkaI3zZNVtkWlyb616AJva8HG-2FDmAdn24eoqkkGy9efRXhSxJLvTt0nNKhLpnK5GnoDAr5OEzAw3hXWoFIB2pfST0fgvoWn4M5wvqQP9-2BibgDRh6spUMJgHBQ-2B0mGeNzZx4cqYAE8kBMcmP-2FX-2FTrOYvXez04yN-2B3jkVwDx-2FVSsv0-2BrZNKq-2Ba4-2F3EAeKByXDH9u2xORVYw1182oNcvv1dv0zd-2BivIgmoRb9-2FWtY8Ha4rw7PKoVC2usDrYlAebh9zegqngXjWMLFB4yv6DvpK46j3eGjiy0ZzPPCOmC9VtPRHpJxHP0b4jSWgWF2SKkVrPthb2CpYdjprwcYb-2F0fjfTP3QjU4JW7JiI6T1wi8OsIGggWHthJqDnf-2FJui-2BAl6PJcvjguuVu9TpA4r41QIYQ-2F-2BTGHteJDdVyn6ZH7Dg-2BsKYfrv8ixMxixP6F9d7IF0At8qfnL4nqOgSiYWXO3Q1rYFQ3Cfnmo6HyUE39AEyq-2FPyR0XwfIbsIQ9IRW-2ByHna9TP-2BuxXGF9Lwp09VDUooej3x9opGqWylAMlf6jtd0oIxJ6Vetl3QrapAho6i-2F41WTKKZ17dfgcINueE4r9DapUl5FfFeT1DWn4skmCNwILel5mBSxvn7YSVx7pV5Y7elCSvVGJquXVluBW6NikzzSynYwcgD-2FWw7sqVHyhJRWclil9TNJa2D5KQOdiRyCCnUF7GYeQ-2FZDWrByh-2Bu6Y1nyRBPkfsv-2Fm-2BhLiGvReLGc8apAdrCOzAsWfo-2Ffye6Bjhc7k9usko4qBbxtDgZbgsQsRed6xK0uDgDN8DLWyrjtj6ZBcOXL-2FZV6bXwArDyhMemymjkr1aj0GRWnhoL-2F6MlZbxvCXNjn-2BFXgM5ejhox8nOevp8vrwG-2F0KMO9lFPdY815DGBErqlHCa-2BikhBni56A4xKJoLgMZd-2FySTAXqtV4zfT3-2FXr0aVMt8t-2F7-2Bg1C0dZzw5nV6HdyNB3OUJvVjJLmK2mTbTSKPoud5fIUpPtyISRvQXqP2a-2FPXjUFoHRKWs2AkiptdEaNrsmTe9kaAejXHfVc6HvSS0XnkQd-2B4CQTg434RLmMtAfUudoK8BUnYlu6DwfmYv-2F5wJliNGwm5xmm5QE-3D_5xu02FVv-2BCbxTLHpBsC0RaTUekwgD2r37MiezAjUHEBJYvUSWEVHzdG565BY8kWrfio1Qo-2FvxuNa74cRAJ5olxdsg5dKl0Jtm5fQajIR80L7RvJ0i27puohjkgM7fjXP5C8QH264qfTO9RupNB0jfIyRWPlr3V2kHN-2FY2SNCvDxe-2B-2FTiY4-2BQuoahrQUPaneSPBA5UfLjTUvzyMuYZYJlvlm4g1vcdUvy87wiAKGEpQI-3D> > <[email protected]> > *Subject:* RE: A pain in the Arnold... > > > > Nope. First thing I checked. CV counts at each vertex are 1. There is no > non-manifold geometry that I can find related to the objects with the > anomaly. > > > > Besides, if it were the geometry, I would expect that removing the texture > would not remove the anomaly. If there is no texture, the bug is not > present. > > > > Thanks > > > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com <[email protected]>] *On > Behalf Of *Jordi Bares > *Sent:* Friday, June 01, 2018 9:36 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=KSJu0VFhrsZTmoxWTaphSXd7LdyvvqlUAziGSkBoq5o&s=y1Z4_N-A0U-NTSuV1b_QKcyOp8wSAJPJOF5kXwxwMcM&e= > forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmKVv57WItRFMtWnC4QAfwOYbajk1lsX64i1OyE82-2FcyvBhCiOMb8X1S3S2TSRGCLuSulouuvRcjqDtbva4xfplisKL92w4ykr588-2FIq5xch-2Bz7wdqYklO5Y6SKufZ2zMFe4-2FHtXCL8D9vBJSpX-2FUW3-2B6WoXtOM3-2Fw7fScvzJjf4L0JX-2BQPBbhbVd4nwLwUtwV8e6G41HxVjv70xRqpCm9ioBg3gFJQWoKNYROIq2jiwmtPZ1ghZ0OQOEmeSTokGZJ57xxxdBT7lDHt8W3efgZ-2FHxouL-2FeZOZxWHuBSITc-2FG8hxqgI39jM6TBDaJ6qpd6chHpxWTF69-2BjG5Hc-2F-2FYeKdhr2CeU8SZo5Gm86BKpx66IJqSI-2FeGNRt3dZMvNknE5BvIqpwFnSPrNnGuwl8-2BceIJ6boArMSaXd-2FfF08NyGxdVFIU8UxWNJ-2Fp1StJYL-2FvEVMyyzGA93WeRAYOFyTYQ2WTb-2FTKn0NwfI5oubXPoCK09amGBjfSvRSAJscKuW-2Bp0-2F6Axlbrk7bBJnX-2BQ4Cn0xb-2FR7NktJj-2BhTwGSXqWGlbNHGfxiaKmfn5XdE-2FXVs5ZC-2FhnwtYr-2BEKcjTnZKW-2FtNpYVv-2B8OetcE2E1-2FWfSw-2FLFFghNtLar9rCJsfsC6S6ihrwA9jHz9zxCXPZKmEbDv-2B2xOcpHoNCgHtNAmita7a9S6-2FPDLZlwHuNukFuMRWP1uB6D-2FRcMEEgK0tbnMZOqCQpGyYqPD79-2FJl9XcvrM1PDg5L0LpgGFrrPrLVOfRAC7mX5sLhFIyJDbBzG3IP2EZTs347PBmtMV2scDLG7WkznoEmdeEkXTEziHrztLsAfHS5RxvciLs66h6Bv-2BXxanB7cR2sgV5CUrTbaNqa29QWqFri-2FdSLLZn-2B6oRO9o6rmggdSMwLbgFEzqgL2tojQ1vUwhtwuNMBPwzK9f9z0-2BrmfB4C51I28qeyqZfVWbFx8juKOk5R9WMr5huqUlTsJISUg7jH4lUNkNX3tujUa1XOnQR3nr21HlGXcnJBcQ1xDp2yufCU8OTyVZKIC-2B8VY58Mbu-2BxHLV2cdW4jSF3-2Fp6FJy8nq12dWxLFEoLYfnmgxYxu1AqU-2BxzNNs9a94khOJgpdobJ07C0RuM9-2FnxMmlvoBTZrYX8g-2FPn2s4OUu9pOjq7obnh8Dkv2Ii1OGESxpLri-2BfXqSGXThOkmURf4ZRp8tVNB3Xk-2FWg-2F-2BVkqyiTeanquVS3DphTqGv4Z-2FiGgF8UiE33nzdIo7lYej16owtU20-2BPRIS0XVQZeV-2BtWNkfq3NFf2ZeTuGJWfCUSirMqbZIgh1GRtWi5AP5YmlSPl5r7-2BLagEhhlrkUe-2BjwHABhzPRVOgQ-2BNMMWhR795-2Fzh6lnVeQOtntMsv0-2FiFT9BdMspNq3TV-2FrdDC4C1ii9rbN-2F5nXH6NQseOxQZmcH5WuVQhbe96BCQDN3sbNv0ysHmgaxkcSoFs2OWJtRShv00bldSvZblCUk-2Bl4axQ0O22Zjk5Q54nmeWbRJz6nv7ILS9VVWTrgZkJ0C3L-2B-2FeKVFCp14hsSezhBNQT-2FNQzrkzm9QVDrMKDJFtnm3VAHWuVS63rHHSnWVC9tXC7rvVEla5B6jFb9zcxSPu3MrSnposLzO0qJd0YBiPG9lNDud5-2FzhxF-2BMUO-2BR27w-3D-3D_5xu02FVv-2BCbxTLHpBsC0RaTUekwgD2r37MiezAjUHEBJYvUSWEVHzdG565BY8kWrfio1Qo-2FvxuNa74cRAJ5ol8JBDwl4faT-2FcBZv6GbpJ3KRxEML3-2FpeDtGsjW-2Bo1TsnHar2WIerpQ9qBtNbSlrceAq2Us14VE4fts3u4DHcwlCVvJ91MVLdq-2FSH3io-2Bm3sTavWK-2FClciANB4r5qQIkSLpKMulksbQtBPEu5crmS6ZI-3D> > <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > I would suggest you double check the geometry, is it possible you have > double triangles? > > > > jb > > > > On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > [email protected]> wrote: > > > > The original shader was a Lambert material with an image and a texture > placement. > > > > Replacing the shader elements with like for like makes no difference. > > > > Replacing the file and Lambert nodes with aiImage and aiStandardSurface > also made no difference. > > > > I also replaced the SG and deleted the texture placement. No change. > > > > Bummer. Thanks anyway! > > > > joey > > > > *From:* [email protected] [mailto: > [email protected] > <[email protected]>] *On Behalf Of *Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > *Sent:* Friday, June 01, 2018 9:06 AM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=KSJu0VFhrsZTmoxWTaphSXd7LdyvvqlUAziGSkBoq5o&s=KbA8Ohbb5cGn1C9pkNJArBXdOUQWBokLFwzSmNx_lHI&e=. > com/forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnaeC1o2aDhpnHNqKw1Z7MRnuYeXoUkeKkhQAebJaTyhqBjn-2BgHxq0pBLcfG4Vf3Lq98ZohcJhmDFo4rGdyRJ0iSbEfp6VkETDKpe5SQCyuxvBJFtN5FyDzRPElJLRUykLk1L68oR1k9vRCrYe-2Bd64nUSIaXxet0eQsSxIsUOqAZeBK-2FFfODsiIX6A24NMNqzUN-2BdY4dsvJpAsujSGEiTo9foKm-2B51pcaqKCrdxbvMxgVuKIR6ed9kKzqVIBny0MJHRaoytG9a-2FSiO4BZD3QQsZt1TuPtKJEg1Kr03SIIKesYry1XAwtOCvVBjd1IPdTYGmPdWRzf0hyFnl-2BAYq83kZmrPyY-2F6s8JAZzpso44Y4z04T7bHp7Gdp1TXRVMThIf-2BmvtzyW9bV-2Bhz0p5p2XAtmFz1k-2Fg8A1vXMVBxM1Vhi8XtynlKktEG3t-2Bjeg0MHumFnY-2BNnorLNsYpIKZtTtVR2LyqzvjYVL9NNgKgcLgKuD3YfYL8V3Zy6zxc1MTcgcU1STp4Xf6Hp5VvBCM5vsJ9N1V8wadO-2FWL9rLNo5GdJUHkPf2RC-2F7AhEQFmsv5WFXJ2SqooqG2rDy69A1wnyyEBaLBdLW6vPnAnsT7MUP2sQ32zYry3JI9tCur2NWnM1Z0hc84wCxGd4Hx-2Fr7RgUWt5y5iJh9G9-2B8-2Bu8Buy8Q-2BMYJhxdGCa9IFoKgXIkTY3sGx75LshAFoD6ypZkAUhuD-2F7QXaQEEE810sE17elHPG3PNhsaTokJ2oUI9-2BgaUctxGu2Kjno-2Fzd2jKK0u-2B-2FarXkhzf10dKiqa9nkvJZ9OJnvFV-2BKDySEd6jlMu0GNR6CET3dDqYuah1TVAvfY2lCqhVWGJalhETY54NG-2FyVZTBET02yxdwUIVBGPeGyHnxPtpOiMTSPjZNtnwMH4XONsFhbVJG41UH5oZd1B0xZWWd01E1P7RyWujCIWue-2F9CpGEvyfajUVy1yu7ykuzlzAafmqRVh968ksuKmL-2FjTwtx1tmZfAFMN0cxW4x4jLCxk6fdLWGdxOznBX1EoAMjfETliFI-2FO2pKhv3cXplZc17oG93fFdNCk251S2KABchcugt6mMqxXdFOWtl-2FCT6v4CQNv-2BAsXswFYBJzk6hCcODcyJ6REKbvCVrhyTeYOK-2FiDvQi8QB-2FC5r8qySy5woNnc6e8UALmZQPrYPZQ0zI7iHNu1c6G94s8Owaoa5HuQUYkAHhDLpJRSqxnbVZ5x-2Bl5mp5mzco2fWN-2Fs2K1C9SJQSosCyP-2F3p1t-2FDRdvi1JsTycycAyk8zcsGZ5yrJpMnxBUEanRMn37zA-2B2R1MWHHQ0PYhM9M0zQIXvTNjZd5cl5Y3Tpsd5V4yorr0BlJKQMN506x2DqXxjxIQI9zOIL0z7JRVx7Ma9dK4h1VztIrzrYumafJAdPDYb1pmvyEA9AkH69WCawfzW3bF7-2F7Ov-2FOmZYxvi8nUBHhDEkmdGWRVuhPzyf0y5dVMoR8Unj9TEvSrRlgyuLZct-2BWZiosYUT2nQXUOH4HdPTO8kKYKlUSYxWy4agOJvqbSjfgW5FeJsgcyzkFmaos9SvG2hvgIM9LEFcvopzQk63MKcHl7jmso9E8-2FZq6U-2FsUrM8R-2FMjF2cgnh46E-2BGAr2l0zcbiHILeAaP1RsxfwP9tBKfg0Pd2rA-2Bo1dkpvQQOxnQN3PBwNUcbC7VAJDSl9nkCaqWK-2BLZEuPEbgb2DpRXPfSV1aS4Ft3ByxuQq7F98PhHjRGnUtjiD-2BXzJu7WCiJy9x1WTwZrRCII7mu-2FbHQ70jMVcDV-2BZET90jqfUDK-2BAQdXbGsasd-2FH2ueWzuTIQKLhj9L7N7eWCAdo9xk3zwCcgaWZnkAuVgsxzXPcMjIPvF1wAnaCqQmFyMGgoX-2FdwN2GBpjuS3kk-2FgpSJiV9B-2BqEN64xVlaupNcJo0KmoHDysUl4M1nqnhI1-2BViYPo8UOK4TIzfaMmg8hvEzi7UON1nwk-2Fns00vNA26A1MNoNJgaQNkwq13gVw8CgJmgwCL-2FdzSFYC-2FN9uWN-2F1p40Hj4KUuY2sh-2FwnUSSVVEXyHCL6eq9pysl1-2BYSPlacLJaeplQYUXy-2FM7lQ2Xu-2BJSJLWLQXKLhPelxrcVG-2BaKXppx-2B9JJ7y-2F5cDN-2FbucgrtU2KOnb1m-2BXGk9s-2BhmqXP0zPughX5beEcz55bkv6YdqDfQdizVCYmbe-2F6xdKB2ViWO0KXILzKEyhOU0y-2FTxZshG-2BdC1ADPYnaqMWuuNyqKlJSwCY8w0wdJ2AYM-2BIxQh-2BOAkgwQGUHzq-2FsvnGX7HZucRnOUK9SGF6a1FYX9E7yh9SWsJ3dG1mBppk-2BabZuFNO31IAQcLqlnP1TzuQ62k3v8-2FIOT9GDZ8Cun8EtW9QmgEYtkRK4Ll4e8cW6cmUfYqHTYMx8u3-2FykM-2FPfnMK2Jyf5-2BpTZr-2BHQ7fOaGMeg5CTkoorzYoyfNtSu4SYiq47DWde4hhSR3-2FeAbh8xO5RloDt6tXV2U-2BWDNlIag8hgvY6hw9-2BneT1faDWyA-3D_5xu02FVv-2BCbxTLHpBsC0RaTUekwgD2r37MiezAjUHEBJYvUSWEVHzdG565BY8kWrfio1Qo-2FvxuNa74cRAJ5ol60xMKBcvfNFvQdrUpz-2FcKW0pw3fmFT4bdtt06zuoGJxT1WjdSW-2BHd0G9Ty9VUwrdq6R-2BzmPfSHhnj-2FlPVfMa82rkAzmHnc3NWaQTz1BMX3yq4gQj-2BxjEoeUfTrXeSv3B7FkccnB2xx-2FKtED1TGxQz4-3D> > <[email protected]> > *Subject:* RE: A pain in the Arnold... > > > > No. In part because the scene has over 900 shaders. The thought of having > to edit every one to make Arnold happy is not a pleasant one. I’ll look > into though. Stay tuned. Thanks > > > > Joey > > > > > > > > *From:* [email protected] [mailto: > [email protected] > <[email protected]>] *On Behalf Of *Gregor Punchatz > *Sent:* Thursday, May 31, 2018 6:24 PM > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=KSJu0VFhrsZTmoxWTaphSXd7LdyvvqlUAziGSkBoq5o&s=KbA8Ohbb5cGn1C9pkNJArBXdOUQWBokLFwzSmNx_lHI&e=. > com/forum/#!forum/xsi_list > <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnaeC1o2aDhpnHNqKw1Z7MRnuYeXoUkeKkhQAebJaTyhqBjn-2BgHxq0pBLcfG4Vf3Lq98ZohcJhmDFo4rGdyRJ0iSbEfp6VkETDKpe5SQCyuxvBJFtN5FyDzRPElJLRUykLk1L68oR1k9vRCrYe-2Bd64nUSIaXxet0eQsSxIsUOqAZeBK-2FFfODsiIX6A24NMNqzUN-2BdY4dsvJpAsujSGEiTo9foKm-2B51pcaqKCrdxbvMxgVuKIR6ed9kKzqVIBny0MJHRaoytG9a-2FSiO4BZD3QQsZt1TuPtKJEg1Kr03SIIKesYry1XAwtOCvVBjd1IPdTYGmPdWRzf0hyFnl-2BAYq83kZmrthfCY-2B52xJtZQpmO0rFMxc27IICdu7xdUWzd-2BZP23D0aqtqsxKbrFMCsmCtbCXD5CYkrcmKzd2j3nj9XXHTc6SgtLeKkuoN67nwTt3k7Tdt6TtzY3hqbV8oMeEVXNtY6hwcT90fkHyMPm5D7SrPd-2BqWvjpNFgaYAcIxAxumTUN0E58IdXofIKdk-2FgxYTFH-2FyUSLoE53xkuvxD-2FChB3OtclLH4fDDIU788mNqzc5D5aOLRyW6TwchlBCsW2tnC-2F-2FVfMQZAgb4xmSs2tKxj3WOJYNXZDuvugNpXUIOzSeJWTZckF-2FHud3v9Njwzflm1mx8eGd9szYtSFeVV-2FhzlhTyqIwOfAC1nF8mZoWY2hz-2BkruwX-2FqlEGa8scW9fjRwnWiJdKDEOD0HIlCC9u17lGperhtW7D2ZDp56Mp8JzZBmQKR3uFU5jfRyECcPr1yUJgvesO40HCuGlLb0LO6qRbL3qpaenPpYz2-2BY8wWUgpTZJJc5I8Pxv-2Fgp-2B0Rcxrh71AEzNprVsdqMowbvpui4OIEHfPLMNaD65FoXepo9Q5z-2FhLLKZNEjmREcSOs1KMPvQ7ulhfeaCkbUA7a-2FmIiuyZq-2BZtvXHuGXMpFNdVl1Zj5dmvTzXDB0fOl3-2Bf-2BVQ6L3LETmKMlmpmzK2Rth8ii8C6BuGfRqF8Z9DlxJ5v69nAX-2BmV0xnoR1vXZz86u0xYtlte-2Fp6RQDT7MuV-2FLBBw90Sf1qI7joDmpIsSEBvfTC4AVfF95VsPAT5oEaXtZIprpjggVcvPO9OBrThDL4RPJoTjVaeWwmUcsmMKjoDtNuJySrs3tLF34VV6l-2FwgYiCB-2FMLYoJxz3swFhv0-2FgzoKxwA6PclPj01pwVwuaNEzs0JzFNle9O8ZYleMSCXUUc15BbXUoYcIGXSv63tyNn-2FIJenNZ-2BwfHCq-2FTxIlnd4wbu7czaZWbWGr818d799cZcdc3uZOhmCYO2R4jZf8hAcdbjgFJU3kKX1nSTNWhFGv0HxQvS2t1DFkOPo8mTgPV4Xd4UkE2NZ3KSCVgDC7jebvH9n7nfo34ZlBCN2YT-2BJWC32EYu3ze6rrtXIqoX5C-2BCF1tk9v5qOAEI0N17ryQ5TnU9g63siICxLrV67M0FDKQO5J40Jfv8WpGDzyIlP5E-2Bmf1-2B4dgVdUDZGldLTtT01NBHzW6-2BeTnQaTol56cWkuYOBLPO4yWfw7-2FHTG82yEmnwpCM7fA9pCirs18L6V269mBuDPS9jTZTpC-2Bu29qyWuhcuzCpmR7xJn59Q8Cd3gm8zRZLG21WR-2FJ-2F1zsrI-2BZIQoTPT3CJv3PqtaZ9RBtahAax04UM7DAJcdwMzl9YuicXtN9jWkgGE9-2F8BMLC-2FbyOklAEc-2FlpCt-2F0MtcZ7kTO38E-2BntufJvBuCnUGzt9o4CmHeJVzWWT9YYlpJ74EQQDYGQnIwSIZVVjg4i1XxPG4GNsV6aLZvT60SsY8VisaPkelCDSsUVSm6J95PI-2FdI4kJ-2FkZWhPt1YwuVFVW8maCtAs7IgeY7RyKa80ON9dnGdn-2FweWW67Vk3CylVqla7U0H63m-2BlvHdq8GfFj7F0ieNrmc6ZAsX5y1UURd92s-2FTUw6Srdx5ySzO4SDnC-2BQZbtgjrLHzaZzMy7ZIukb1JbXCgzVh356VOo1PuKhOpPx2qwFvqYLDBx4dzzENPRGCbHTxGMOD9wEx-2F9RrlawlAic729gZ7iH-2B7buxpVgc2QjWBLOh9un2coceisjCtwZk-2Fri52q-2F5OVJUJRBDhgFe1W5Hu4X1C1H9Ppy-2F5nsNpWDuZph3Xoz3eMZt2zJFMX-2BVDkLV1afVWhCYx8NtmE05QLFoUjvafZXU1JRWmy27Twu9cyReIbkrP1BNVWaouV5x-2FESKx01EUAzwVlVh-2FaRPTFf0kk84J2XRA-2FksRbeAxR7F7ZBX-2FYE8mKsvNcBEZiq6Rpy9-2Bn2hANd-2FMxOq-2BgZjcUbzrOXBGc7GD5fRv4MoGBrbiSe4ZgV-2BocLJE-2BhKKjxVFLt2B7YqHdGQ5eWYyU0UQ9mGwM4czCDoV7bC0oabWqx1GC9IKJ0kG-2BzVqcXeLyz0JdV6qS03dZ5btmf-2Bqd9OW3JzLGfABw14D7vY8-2Bw4yHG6BFju8ITeau0bLVG2TgvzudxyueTzzjVVqjTaWe1oDVKnqnvvrCBNi2P0-3D_5xu02FVv-2BCbxTLHpBsC0RaTUekwgD2r37MiezAjUHEBJYvUSWEVHzdG565BY8kWrfio1Qo-2FvxuNa74cRAJ5ol31y-2FDt23bD7sZfhUD1TwMHvYPd0-2FVBd4wGdyDaLSG5leEyX3epM850tb1oaCAdLoRxygMEPtXiLfqIuBfOPknv-2BdQ9uJi-2FOcmM8pvX3g4q8qf6x95BHtoSnwJFbD-2FvAR1doTukd03g7rnKiUmArxQI-3D> > <[email protected]> > *Subject:* Re: A pain in the Arnold... > > > > Hmmm... have you tried rebuilding the shaders??? > > > > On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > <[email protected]> wrote: > > Howdy yall, > > > > I thought I would post here before I escalate this but… Arnold on Maya > 2018 is producing an error in render… > > > > I’ve got an ESRI City Engine scene imported into Maya 2018, It was working > fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is > gone now. > > > > 1. It renders in the Maya Software render fine. > > 2. In Arnold it produces what looks like triangulation > (Tessellation) errors rendering some triangles darker than others. > > 3. It only produces the problem on materials with texture maps. > > 4. Disconnecting the textures from the diffuse color removes the > problem. But removes the texture also. But this seems to indicate its not a > lighting, normals, or shading error. > > 5. I’ve turned literally everything in Arnold settings off or > neutral and no change. > > 6. Its not shadows, nor anti-aliasing, nor duplicate polygons, nor > a bad mesh. > > 7. Forcing a triangulate on the mesh can make different triangles > darker but the problem does not go away. > > 8. All reflections, shadows, motion blur, etc have been turned off > in Maya and Arnold for Render Settings and Object. No change. > > > > Any thoughts? > > > > Thanks > > Joey > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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