It should be pretty Straightforward to make a wet map using ‘pixel particles’ to write to an image sequence. Pixel particles covers a uv’d mesh in particles that represent a pixel on the uv of the object. Then you just need to make an simmed ice tree that Changes the particles color value based on something that would make the object ‘wet, such as waves lapping at a shore. In which case the particles on the sand mesh Might raycast in Y to the water mesh and go 100% value when Hit. Then when There is no hit, Would gradually fade back to 0% over a number of frames. Cheers Paul
Sent from my iPad > On 17 Jun 2020, at 21:14, J R Sanchez <[email protected]> wrote: > > > did you ever find a good wetmap solution? > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mP9-2BVuIH4iXRocEhNn4-2BI7tyPxRt8Db2zb2wGTKRL8EH82Y4XJ6kI-2FW-2BiiD5RI-2BF0W4Ca38wYEqXpRT43xwNVX1VKQ4ZIybb3yFsT2vngvcpj-2Fo239XvMwNuhrSO8E4tCO4Kj_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQTZH7n5Ojrk39UtwzTiCEJyHds5GgVH1clJkNmRBbmX-2F64NH6Te8ACif4SPp9msRK-2BRM5h5D3eIxsHM1Yd88cIzVzQv4UQpNBeOEDnJV0mJPXmT8LkgH3-2BhQMlmSt1tDBcOE9nlKFRcBfuqIteRirOu-2BHDWlGAX7sp8ygGwSrb8KqRFPL-2Fs0h8V2yvvyjDbGo-3D > > > >> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz <[email protected]> wrote: >> Anything you can do with a weight map you can do with a “texturemap” ... >> >> I believe there’s a red shift at Script somewhere. >> >>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel <[email protected]> wrote: >>> Hey gang...been too long! Thinking of creating some wetmaps driven by >>> landing/bouncing particles and rendering them out via rendermap. Doable? >>> Any tips/vids on this? I can't recall but I think there's a script or >>> something to render out rendermap sequences? Can it do weightmaps? >>> >>> Kris >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >> -- >> Gregor Punchatz >> CGI/VFX/Animation >> 214-288-0364 >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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