Yeah it would Sent from my iPad
> On 22 Jun 2020, at 18:32, J R Sanchez <[email protected]> wrote: > > > I am wondering if that would work with an alembic file brought in from > Houdini. > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211erEMn_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N2-2FmFK4m0BSSx7AyCcJqXwsUXlKyd1Tcok1CBBU3jjvO3e9r-2BFSoe-2B-2FyB5E9cBpoD-2BjUHOqG5cpfJspPoqF-2BkDBS4O6dBg7GBPorSb4vWAOM0-2Fa-2Bqir05DuoNwgJ40GsNza69du70HlqantHtZKrYrBY-3D > > > >> On Thu, Jun 18, 2020 at 2:44 AM Busty kelp <[email protected]> wrote: >> It should be pretty Straightforward to make a wet map using ‘pixel >> particles’ to write to an image sequence. >> Pixel particles covers a uv’d mesh in particles that represent a pixel on >> the uv of the object. >> Then you just need to make an simmed ice tree that Changes the particles >> color value based on something that would make the object ‘wet, such as >> waves lapping at a shore. >> In which case the particles on the sand mesh Might raycast in Y to the water >> mesh and go 100% value when Hit. Then when There is no hit, Would gradually >> fade back to 0% over a number of frames. >> Cheers >> Paul >> >> Sent from my iPad >> >>>> On 17 Jun 2020, at 21:14, J R Sanchez <[email protected]> wrote: >>>> >>> >>> did you ever find a good wetmap solution? >>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211ePYsx_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N25A6xhxWUKENhpyh7BUFeFMQXVO7ds1-2FtZDykjfJefmQC51L9vLLySaCVwl2VMaz1PR9NSlNf8h1nULeOQ-2FNU1g7WNypLH8gmTJNsnjq0kxFGxZDBkRBpZXtXdY1opZB6B6-2BIfMmtH4bpPRuPeVskuI-3D >>> >>> >>> >>>> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz <[email protected]> wrote: >>>> Anything you can do with a weight map you can do with a “texturemap” ... >>>> >>>> I believe there’s a red shift at Script somewhere. >>>> >>>>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel <[email protected]> wrote: >>>>> Hey gang...been too long! Thinking of creating some wetmaps driven by >>>>> landing/bouncing particles and rendering them out via rendermap. Doable? >>>>> Any tips/vids on this? I can't recall but I think there's a script or >>>>> something to render out rendermap sequences? Can it do weightmaps? >>>>> >>>>> Kris >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> -- >>>> Gregor Punchatz >>>> CGI/VFX/Animation >>>> 214-288-0364 >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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