Yeah it would

Sent from my iPad

> On 22 Jun 2020, at 18:32, J R Sanchez <[email protected]> wrote:
> 
> 
> I am wondering if that would work with an alembic file brought in from 
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211erEMn_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N2-2FmFK4m0BSSx7AyCcJqXwsUXlKyd1Tcok1CBBU3jjvO3e9r-2BFSoe-2B-2FyB5E9cBpoD-2BjUHOqG5cpfJspPoqF-2BkDBS4O6dBg7GBPorSb4vWAOM0-2Fa-2Bqir05DuoNwgJ40GsNza69du70HlqantHtZKrYrBY-3D
>  
> 
> 
>> On Thu, Jun 18, 2020 at 2:44 AM Busty kelp <[email protected]> wrote:
>> It should be pretty Straightforward to make a wet map using ‘pixel 
>> particles’ to write to an image sequence.
>> Pixel particles covers a uv’d mesh in particles that represent a pixel on 
>> the uv of the object.
>> Then you just need to make an simmed ice tree that Changes the particles 
>> color value based on something that would make the object ‘wet, such as 
>> waves lapping at a shore.
>> In which case the particles on the sand mesh Might raycast in Y to the water 
>> mesh and go 100% value when Hit. Then when There is no hit, Would gradually 
>> fade back to 0% over a number of frames.
>> Cheers 
>> Paul 
>> 
>> Sent from my iPad
>> 
>>>> On 17 Jun 2020, at 21:14, J R Sanchez <[email protected]> wrote:
>>>> 
>>> 
>>> did you ever find a good wetmap solution?
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211ePYsx_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N25A6xhxWUKENhpyh7BUFeFMQXVO7ds1-2FtZDykjfJefmQC51L9vLLySaCVwl2VMaz1PR9NSlNf8h1nULeOQ-2FNU1g7WNypLH8gmTJNsnjq0kxFGxZDBkRBpZXtXdY1opZB6B6-2BIfMmtH4bpPRuPeVskuI-3D
>>>  
>>> 
>>> 
>>>> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz <[email protected]> wrote:
>>>> Anything you can do with a weight map  you can do with a “texturemap” ... 
>>>> 
>>>> I believe there’s a red shift at Script somewhere. 
>>>> 
>>>>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel <[email protected]> wrote:
>>>>> Hey gang...been too long! Thinking of creating some wetmaps driven by 
>>>>> landing/bouncing particles and rendering them out via rendermap. Doable? 
>>>>> Any tips/vids on this? I can't recall but I think there's a script or 
>>>>> something to render out rendermap sequences? Can it do weightmaps?
>>>>> 
>>>>> Kris
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>>>> -- 
>>>> Gregor Punchatz
>>>> CGI/VFX/Animation 
>>>> 214-288-0364
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