I am wondering if that would work with an alembic file brought in from
Houdini.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2BgNpT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIP-2F9z1nvNSZt-2BaY4aXqJUyESEg722sLDIxpxyg2FnPU9FOruJ8gEVAUekE5PH9KUL3tzfqVT6qHpV3V0ZDy-2FLO-2FLUB-2FKzG8-2BHEFXEqLFkpwaxFLguiklI1M9iLtLyPyHssr0PCjhWGGTHy1Q7aOxT28-3D
 


On Thu, Jun 18, 2020 at 2:44 AM Busty kelp <[email protected]> wrote:

> It should be pretty Straightforward to make a wet map using ‘pixel
> particles’ to write to an image sequence.
> Pixel particles covers a uv’d mesh in particles that represent a pixel on
> the uv of the object.
> Then you just need to make an simmed ice tree that Changes the particles
> color value based on something that would make the object ‘wet, such as
> waves lapping at a shore.
> In which case the particles on the sand mesh Might raycast in Y to the
> water mesh and go 100% value when Hit. Then when There is no hit, Would
> gradually fade back to 0% over a number of frames.
> Cheers
> Paul
>
> Sent from my iPad
>
> On 17 Jun 2020, at 21:14, J R Sanchez <[email protected]> wrote:
>
> 
> did you ever find a good wetmap solution?
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2B2Uys_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIBhkQkTJe6fmjcBa2H7zgi1xNlngNuZbHGi9TGuns0A-2FHE4ZIKvyEuAXzRsrHvHxSMYRNbYnWtAqUWO-2B6Hczh1pcJqGW4Q0ZoOz9PNQ-2Bm3CgfrrNUVU9kVcIm7pJ3fLhGH-2BZSvRP3NeTjQzpabebVtI-3D
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8oyXJsk6KvD8hCcG8G5nKUo6e-2Fg9OreFtdaeqywgT2jj1NSU0txocG30tzrDdS7ddnVWAovV1-2Fd3UkV4EBvezJWa0R1EYR7lE1Gl1ukQfAIoTuR0Dl2BqRYTPpiB9QeuJ5bJQRZrP1OA-2FTjx6jY5qN4774SjQ-2BIdBBvKDoQjWFj6D2KcZADo8nKFz2vcrgPp44ythqE8gCNUZ7hCjdbn15x6kBhTBjBYMxNh2z0QS7zkYCZahN246CaZxD5uOzlSPcDKx-2FB1xkMkCGgVuEkMD6si8P0Yckp6ZHZEqBOfYZ7fklDLgxruiLZxgxQxjPWBjcs47NGmMG3yw3HJPtfTpcL6V7XcGnsOBmjl7kPcUrXkImWGiwvaR34eQOD6Y8rhjFgXkvS5oOlP-2F0wesIiy90oDlDnPiX2b9cFXDz8KC4ZjpDV54mAGRq-2BgIhCNVb5lIBUA5hDiyiFnzljtU5jYgWe56ujiRgafev6YuFldrq32rHrJzgOC7jzcOdCE-2F-2BY-2FPj1tdmUl-2BQ3NAEXPzLE71iwfq1i5RNW1-2BYANytVM5nM-2F-2FONArzNqf11gamLvrkxjpvX87n3PaOfM1KyTPJSH2nBMjMLTCtJG64cv3ArXugJNdovn8SV2tVy76CgXTyFGdv2fnInWjFsDHHj71t-2BCD2C5Yv2T3-2FPkvQPGMoNOdPfz8M6pl9Qegptd90S42IJLCjAne-2Fgtdi4MmacDol4xEK7PHLv78QqueMaXjmyuuZjGZh-2BDvZuOerioVza8tOB1yUImPZJhhqpk6jx2HWPEY-2F-2FhfIwRq-2BS7pmh8birJzItHOVefJS8YnLDGwZpd8SqABmKU4LFBEnXkE7-2BGzBagJC9NCKWit-2FR6gFE2X8JtTUsJO7y7hKTZ3P4-2Fr1BYvma7PkDpHUX3PvD0sVouFyOKUWnViuUGUwTfXMKh3CUoah6lXQyTg3RzDLpW2tmkbhkrzTJ3FD79tW6uyW-2BzFSz-2F-2B7pJVBAKiCm-2BvXEFMM6sDR0s-2FFrs-2BEphHQRM-2FO-2FsN7Jk8M-2F9-2BXGr7XDDMn3V-2FXV-2FpCXnRsPBKHcCZr7wZaNr2f8u7TTLbssBNb3EzjjL2L7-2Bf5k-2Bx2UyjPpTHjoUZ-2FujsRqVJpxM7NlyY0LTRjBPrmnbZBXSJSJ4UlaE3g0WwgcMQWmq-2BZgOyxR-2B8vKrE8BgHhmN7beVHCDY4CXFheVBIDq34Sw2gLxT5AiJH2JrAua5I3gfl2DEJ-2FUHICnizhhoCO-2FduPn35UbqIVKdqp7IR31ch2eUOKI1FBMK5Fkv8peVi1sgn1omD3T6TCuoYpriU4B0PdYocr34VNZm4Q-2FVZv46XdVTSFqninFxkM2PDwTdbFolY-2BV1UB0edB-2BH1K2LrURzc9N-2BWxLmCBaLIH48w7FWEdLyNdfo2TbPhFkpa62g-2FEnnMLkAQofI3knLzSENuu-2FOZervVXfYrmV0Ww5iCFvs8xGVuYv6f2V-2FZQU8jlQKtWKa8ANO9XKmHgUWP6k78WmKNkcxYAUOmYFYhzVr9-2BiL0KbQJLlgV0RltcGeC8GJbghLrnm4VR1jJN-2FNRxsgp4dXixhAFCAjvpsL5XLovOhj-2FdEmaEyXWN8K-2FOJ3fAk8-2F2UMGFRGAiQfgF0S8b-2BRJ7V5haubChTgNFK0uKFVQfF5rouLTqMokY0Hi5MmBPF-2Fe9WcHC3RS429z2651BS9Omrj4kUEHb3rIRfmyamFkGiJYop-2B1vEtj1-2FZQ3w9Ruccs4p1MkD3Zjj55vO9BL9-2Bl6JG7LsTkyWtf01p4cq4jI1eQp7XaimkYBqEdML23rX-2Bsni7qXujoOUgOZSBHf1L1kUdXpdA-2FEMaSMT1mxd-2B096JpTTepSQrztGPlskET-2FBwEkGF3IZIbWJBDzmLnFFzGfnL2A7hQi7onBjwdo5Wrrp2MNO6OkPo5RbZzzX87SKr4Qg-3D-3Dmo3x_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIP2p82JFyzKGUkNDg-2BLNSG4x0aWbZEp8I-2Bp5hwDXQanLMXuWz0afyjeLVCl-2Buo1DkcMgKlcL7TegrHqO48lOy3M3NjFDFvZ-2BDnDO27fKPhbg2yT6njiEdokVvreh5zB-2F1O3bx-2F1k43ydHLWZ95w1o5s-3D>
>
>
> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz <[email protected]>
> wrote:
>
>> Anything you can do with a weight map  you can do with a “texturemap” ...
>>
>> I believe there’s a red shift at Script somewhere.
>>
>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel <[email protected]> wrote:
>>
>>> Hey gang...been too long! Thinking of creating some wetmaps driven by
>>> landing/bouncing particles and rendering them out via rendermap. Doable?
>>> Any tips/vids on this? I can't recall but I think there's a script or
>>> something to render out rendermap sequences? Can it do weightmaps?
>>>
>>> Kris
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>>
>> --
>> Gregor Punchatz
>> CGI/VFX/Animation
>> 214-288-0364
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>
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