Ohh, could you post that somewhere ASAP?!  I was JUST now trying to
export from Blender 2.4 and getting Python errors.  I've got a major
thing due in the next week and having a working Cal3d export would be a
HUGE help to me.  Even if it's not 100%, I can at least start hacking on
it.

On Wed, 2006-01-11 at 00:42 +0000, Dunk Fordyce wrote:
> ive got it so it runs but there is something weird still
> most of the math code can be scrapped from the script too due to 
> Blender.Mathutils 
> 
> 
> On Tuesday 10 January 2006 21:10, Arc Riley wrote:
> > We need the Soya and Cal3d exporter updated for Blender 2.4 - this is a
> > housekeeping need since everyone's upgrading to 2.4 now.
> >
> > Any volunteers?
> >
> > _______________________________________________
> > Soya-user mailing list
> > [email protected]
> > https://mail.gna.org/listinfo/soya-user
> 
> _______________________________________________
> Soya-user mailing list
> [email protected]
> https://mail.gna.org/listinfo/soya-user


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