sure - attached to this mail using the cal3d miniviewer to test the mesh seems to be translated by some arbitary amount. i presume this is the cause for the wrong animations too...
something else to note is that if you look in the cal3d source archive you find 2 blender exporters! jiba's original and someone else's second version which seems to support more of the cal3d spec ( springs and stuff for cloth iirc ) On Friday 13 January 2006 14:30, Michael Edwards wrote: > Ohh, could you post that somewhere ASAP?! I was JUST now trying to > export from Blender 2.4 and getting Python errors. I've got a major > thing due in the next week and having a working Cal3d export would be a > HUGE help to me. Even if it's not 100%, I can at least start hacking on > it. > > On Wed, 2006-01-11 at 00:42 +0000, Dunk Fordyce wrote: > > ive got it so it runs but there is something weird still > > most of the math code can be scrapped from the script too due to > > Blender.Mathutils > > > > On Tuesday 10 January 2006 21:10, Arc Riley wrote: > > > We need the Soya and Cal3d exporter updated for Blender 2.4 - this is a > > > housekeeping need since everyone's upgrading to 2.4 now. > > > > > > Any volunteers? > > > > > > _______________________________________________ > > > Soya-user mailing list > > > [email protected] > > > https://mail.gna.org/listinfo/soya-user > > > > _______________________________________________ > > Soya-user mailing list > > [email protected] > > https://mail.gna.org/listinfo/soya-user > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user
blender2cal3d2.py
Description: application/python
