sure - attached to this mail

using the cal3d miniviewer to test the mesh seems to be translated by some 
arbitary amount. i presume this is the cause for the wrong animations too...

something else to note is that if you look in the cal3d source archive you 
find 2 blender exporters! jiba's original and someone else's second version 
which seems to support more of the cal3d spec ( springs and stuff for cloth 
iirc )



On Friday 13 January 2006 14:30, Michael Edwards wrote:
> Ohh, could you post that somewhere ASAP?!  I was JUST now trying to
> export from Blender 2.4 and getting Python errors.  I've got a major
> thing due in the next week and having a working Cal3d export would be a
> HUGE help to me.  Even if it's not 100%, I can at least start hacking on
> it.
>
> On Wed, 2006-01-11 at 00:42 +0000, Dunk Fordyce wrote:
> > ive got it so it runs but there is something weird still
> > most of the math code can be scrapped from the script too due to
> > Blender.Mathutils
> >
> > On Tuesday 10 January 2006 21:10, Arc Riley wrote:
> > > We need the Soya and Cal3d exporter updated for Blender 2.4 - this is a
> > > housekeeping need since everyone's upgrading to 2.4 now.
> > >
> > > Any volunteers?
> > >
> > > _______________________________________________
> > > Soya-user mailing list
> > > [email protected]
> > > https://mail.gna.org/listinfo/soya-user
> >
> > _______________________________________________
> > Soya-user mailing list
> > [email protected]
> > https://mail.gna.org/listinfo/soya-user
>
> _______________________________________________
> Soya-user mailing list
> [email protected]
> https://mail.gna.org/listinfo/soya-user

Attachment: blender2cal3d2.py
Description: application/python

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