I have a problem with cal3d again. If I export my model a a static
model (through the standard soya blender-import), it looks fine but if
I use the cal3d exporter, the faces look weird (looks like wrong normal
    vectors to me).

I dont think I did anything "wrong", I even testet my normals in
blender several times, tried ti flip them and made all my faces
twosided.
Another object I made works perfectly!

Strange isnt it?
What could be wrong here?

  Henning

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