I have a problem with cal3d again. If I export my model a a static
model (through the standard soya blender-import), it looks fine but if
I use the cal3d exporter, the faces look weird (looks like wrong normal
vectors to me).I dont think I did anything "wrong", I even testet my normals in blender several times, tried ti flip them and made all my faces twosided. Another object I made works perfectly! Strange isnt it? What could be wrong here? Henning
