On Sat, 5 Nov 2005 12:04:48 +0100 Henning Hasemann <[EMAIL PROTECTED]> wrote:
> I have a problem with cal3d again. If I export my model a a static > model (through the standard soya blender-import), it looks fine but if > I use the cal3d exporter, the faces look weird (looks like wrong normal > vectors to me). > > I dont think I did anything "wrong", I even testet my normals in > blender several times, tried ti flip them and made all my faces > twosided. > Another object I made works perfectly! > > Strange isnt it? > What could be wrong here? Hum... I think either you are using an alpha-blended texture (alpha-blending can yield very strange things with cal3d shapes), or you don't have followed the advice for blender2cal3d (like not scaling the model, and so on, see at the beginning of the blender2cal3d script). Jiba
