> Hum... I think either you are using an alpha-blended texture (alpha-blending
> can yield very strange things with cal3d shapes), or you don't have followed
No my texture just uses light, collision, tex and twoside for testing...
> the advice for blender2cal3d (like not scaling the model, and so on, see at
> the beginning of the blender2cal3d script).
I followed these advices (thats what I meant when I said I didnt do
anything "wrong").
As the object is a bit old I wasnt always _that_ sure, but when
pressing n at the object or the armature scale is 1/1/1 and rotation is
0/0/0.