On Sat, 2005-02-05 at 21:39 -0600, Matthew Marshall wrote: > Every vertex must belong to a vertex group. Try grabbing your armature > and moving it. Your entire mesh should move with it. If some of the > vertexes stay behind, they are not being influenced by any bones.
Hi Matthew, all vertexs already belong to a vertex group. In fact, they belonged to a vertex group *before* applying the script (LEG.R, LEG.L & CENTER vertex group); *after* applying the script, they also belong to a _no_inf group!! Thanks for your response, -- Aldrin Martoq <[EMAIL PROTECTED]>
