On Sat, 2005-02-05 at 21:39 -0600, Matthew Marshall wrote:
> Every vertex must belong to a vertex group.  Try grabbing your armature 
> and moving it.  Your entire mesh should move with it.  If  some of  the 
> vertexes stay behind, they are not being influenced by any bones.

Hi Matthew, all vertexs already belong to a vertex group. In fact, they
belonged to a vertex group *before* applying the script (LEG.R, LEG.L &
CENTER vertex group); *after* applying the script, they also belong to a
_no_inf group!!


Thanks for your response,


-- 
Aldrin Martoq <[EMAIL PROTECTED]>


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