On Sat, 2005-02-05 at 22:05 -0600, Matthew Marshall wrote: > Oops! I should have looked at the output a little closer. While what I > said does apply to you, it doesn't explain it all. > > It looks like you have the legs as separate objects from the body, and > you did a 'Make Parent To Bone' for each one, right? > > If so, cal3D doesn't work that way. You need to have it all one object, > and use 'Make Parent To Armature'. > > If you already did that, I don't know what is wrong, and will let dunk > answer :)
Wow, thanks a lot! That solved my problem, now it moves!!! Another question: Is there any better way of creating a *robot* like animated mesh? I had to duplicate many vertexs (simulating separate objects, which is a little more easier to handle if they are really separate objects in blender); because when a leg moves for example, it doesn't have to modify the body vertex: a robot is composed of rigid objects. I didn't like the blender2soya exporter, because I would have to load a shape for every pose/frame of my model... Calling an animation when using soya.Cal3dVolume is as simple as a self.animate_*() call :D. Again, thanks a lot. -- Aldrin Martoq <[EMAIL PROTECTED]>
