On Sat, 2005-02-05 at 22:05 -0600, Matthew Marshall wrote:
> Oops!  I should have looked at the output a little closer.  While what I 
> said does apply to you, it doesn't explain it all.
> 
> It looks like you have the legs as separate objects from the body, and 
> you did a 'Make Parent To Bone' for each one, right?
> 
> If so, cal3D doesn't work that way.  You need to have it all one object, 
> and use 'Make Parent To Armature'.
> 
> If you already did that, I don't know what is wrong, and will let dunk 
> answer :)

Wow, thanks a lot! That solved my problem, now it moves!!!

Another question: Is there any better way of creating a *robot* like
animated mesh? I had to duplicate many vertexs (simulating separate
objects, which is a little more easier to handle if they are really
separate objects in blender); because when a leg moves for example, it
doesn't have to modify the body vertex: a robot is composed of rigid
objects.


I didn't like the blender2soya exporter, because I would have to load a
shape for every pose/frame  of my model... Calling an animation when
using soya.Cal3dVolume is as simple as a self.animate_*() call :D.



Again, thanks a lot.


-- 
Aldrin Martoq <[EMAIL PROTECTED]>


Reply via email to