Aldrin Martoq wrote:
Wow, thanks a lot! That solved my problem, now it moves!!!
Glad it worked!
Another question: Is there any better way of creating a *robot* like
animated mesh? I had to duplicate many vertexs (simulating separate
objects, which is a little more easier to handle if they are really
separate objects in blender); because when a leg moves for example, it
doesn't have to modify the body vertex: a robot is composed of rigid
objects.
Well, check out tutorial/character-animation-2.py. Notice how the sword
is attached to the hand. You /could/ attach the sword in that way. You
might have to hack at blender2cal3d (and the soya loader) to get it to
work -- perhaps have it so that the object ROBOT.LEG.L will be attached
to the bone LEG.L of the armature ROBOT.
Another option might be to make a script to join all of the objects
together during export. However, I think it would be easiest just to
work with them all as separate vertex groups in the object.
MWM