Aldrin Martoq wrote:

Wow, thanks a lot! That solved my problem, now it moves!!!
Glad it worked!

Another question: Is there any better way of creating a *robot* like
animated mesh? I had to duplicate many vertexs (simulating separate
objects, which is a little more easier to handle if they are really
separate objects in blender); because when a leg moves for example, it
doesn't have to modify the body vertex: a robot is composed of rigid
objects.
Well, check out tutorial/character-animation-2.py. Notice how the sword is attached to the hand. You /could/ attach the sword in that way. You might have to hack at blender2cal3d (and the soya loader) to get it to work -- perhaps have it so that the object ROBOT.LEG.L will be attached to the bone LEG.L of the armature ROBOT.

Another option might be to make a script to join all of the objects together during export. However, I think it would be easiest just to work with them all as separate vertex groups in the object.

MWM

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