On Mon, 2005-02-07 at 15:59 -0800, Sean R. Lynch wrote: > Jiba wrote: > > I have encounter similar difficulties, and the solution i have found is > > to destroy the Cal3D Mixer, and create a new one. This can be done in > > soya by calling animate_reset(). It clears all cycle and executed > > action. > I call clear_animations. I also always have the idle animation running > with animate_blend_cycle when I'm not walking or jogging. Does either > of those help?
Hmm, i didn't found clear_animations. animate_clear_cycle() does work if you only use cyclic animations; the animate_execute_action and animate_blend_cycle are handled by separate lists and diferent types in the cal3d internals, as far as i see. -- Aldrin Martoq <[EMAIL PROTECTED]>
