On Mon, 2005-02-07 at 15:59 -0800, Sean R. Lynch wrote:
> Jiba wrote: 
> > I have encounter similar difficulties, and the solution i have found is
> > to destroy the Cal3D Mixer, and create a new one. This can be done in
> > soya by calling animate_reset(). It clears all cycle and executed
> > action.  
> I call clear_animations. I also always have the idle animation running
> with animate_blend_cycle when I'm not walking or jogging. Does either
> of those help?

Hmm, i didn't found clear_animations. animate_clear_cycle() does work if
you only use cyclic animations; the animate_execute_action and
animate_blend_cycle are handled by separate lists and diferent types in
the cal3d internals, as far as i see.


-- 
Aldrin Martoq <[EMAIL PROTECTED]>


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