> > I have encounter similar difficulties, and the solution i have found
> > is to destroy the Cal3D Mixer, and create a new one. This can be
> > done in soya by calling animate_reset(). It clears all cycle and
> > executed action.
> 
> Getting back to our problem, I think we should report a fix on
> cal3d_wrapper to cal3d mantainers. If we are desesperate, we can
> create our own wrapper or even create our own Mixer; for a example, a
> python based Mixer.
> 
> Once done that, there is need to add some extra def's to soya python
> side. Because I did Mixer_Execute(autoLock=1), my animation was not
> removed at the last frame. Calling animate_reset didn't work, because
> it is not deleting the old instance, just creates a new one; so the
> mesh stays as the "sum" of all animations.
> We need to explicity call mixer::removeAction() [not exported by
> cal3d_wrapper] to delete an auto-locked animation.
> 
> 
> 
> Anyway, I think a will ask cal3d maintainers for this issue first...

Yes, go one, there is no problem with that for me.

I think the best solution is to fix / improve Cal3D ; i've not done this
because my C++ skills are not good enough :-(


Actually, for me, animation_reset() sucessfully stops (and reset)
cycles. I use only cycle, so i don't know for non-cycle animations.

Jiba

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