On Sun, Mar 26, 2006 at 02:23:53PM +0200, Jan Filip Tristan wrote: > Hello, > I don't understand how to make a model with bones in blender, which I can > import in soya as a Cal3d Shape. > > When I try to import blender2cal3d I get this errormessage: > > import soya.blender2cal3d > Traceback (most recent call last): > File "<stdin>", line 1, in ? > File "/usr/lib/python2.3/site-packages/soya/blender2cal3d.py", line 144, > in ? > import Blender > ImportError: No module named Blender > > This is on debian unstable. How can I get this module?
This module is for exporting from within Blender. You do not open it from your program, open it as a script within Blender and run it. Note that only locrot animations will be used. Don't use anything else. Also note that you have to be very careful not to move, scale, or rotate your OBJECTS of your mesh or armeture in blender (best to keep both at 0,0,0) due to the script not handling this properly. If you need to do this, do it in edit mode, not object mode. See the tutorials for game_skel5 for how to use cal3d models in Soya. _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
