Am Sonntag, 26. März 2006 16:07 schrieb Arc Riley: > This module is for exporting from within Blender. You do not open it from > your program, open it as a script within Blender and run it. > > Note that only locrot animations will be used. Don't use anything else. > Also note that you have to be very careful not to move, scale, or rotate > your OBJECTS of your mesh or armeture in blender (best to keep both at > 0,0,0) due to the script not handling this properly. If you need to do > this, do it in edit mode, not object mode.
okay, but if I export it in blender as Cal3d I get this errormessage: Using Python version 2.3 Traceback (most recent call last): File "<string>", line 1194, in fs_callback File "<string>", line 909, in export AttributeError: 'Armature' object has no attribute 'getBones' > See the tutorials for game_skel5 for how to use cal3d models in Soya. > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
