Am Sonntag, 26. März 2006 16:07 schrieb Arc Riley:

> This module is for exporting from within Blender.  You do not open it from
> your program, open it as a script within Blender and run it.
>
> Note that only locrot animations will be used.  Don't use anything else. 
> Also note that you have to be very careful not to move, scale, or rotate
> your OBJECTS of your mesh or armeture in blender (best to keep both at
> 0,0,0) due to the script not handling this properly.  If you need to do
> this, do it in edit mode, not object mode.

okay, but if I export it in blender as Cal3d I get this errormessage:

Using Python version 2.3
Traceback (most recent call last):
  File "<string>", line 1194, in fs_callback
  File "<string>", line 909, in export
AttributeError: 'Armature' object has no attribute 'getBones'


> See the tutorials for game_skel5 for how to use cal3d models in Soya.
>
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