Jiba a écrit :
I had this same problem when trying to get my project to run on windows. It
sounds rather like over-amplification. I ended up working around it by using
the pygame sound api.
It works with Pygame ? Pygame uses SDL itself, but maybe in a more intelligent
way...
Well, I'm thinking to a "soya.pygame_sound4soya" module...
Jiba
It would be "strange" to make pygame become a dependency of Soya only to
use its sound part. Another thing is that pysdl_mixer emulates 3D
sound. Is it a feature of pygame?
OpenAL is to me the best choice to play sounds with Soya. I think that
Windows user should focus on the way to make PyOpenAL really
cross-platform, instead of using third-party sound libraries : a
complete rewrite of PyOpenAL with Pyrex could be the solution. Any
volunteer?
Thomas
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