On Thursday 15 June 2006 17:28, Jiba wrote:
> > I had this same problem when trying to get my project to run on windows.
> > It sounds rather like over-amplification. I ended up working around it
> > by using the pygame sound api.
>
> It works with Pygame ? Pygame uses SDL itself, but maybe in a more
> intelligent way...
yes, I know it doesn't seem very logical, but somehow pygame works, and yet
the pysdl does not..
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C.R. Hahn <[EMAIL PROTECTED]>
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