On 5 avr. 09, at 16:14, Anthony Smith wrote:

> Since you're also suffering from this, marmoute, I've given this a new
> subject as it's no longer a Windows problem.
>
> This is definitely an area to be investigated. I've had a bit of a  
> look
> at the Soya code but I can't understand it. (Looking back at my own  
> game
> code is confusing enough!! Ho-ho.) I definitely have the time but not
> the knowledge.
>
> I have also tried compiling Soya using ODE 0.9 but that didn't work -
> the structure of ODE changes from 0.9 to 0.10+ (such as the DLLs etc,
> and there are no files such as libode.a in 0.9), and Soya will not
> build, with the error:
> _soya.c: In function '__pyx_f_5_soya_init':
> _soya.c:4511: error: 'dAllocateMaskAll' undeclared (first use in this
> function)
> _soya.c:4511: error: (Each undeclared identifier is reported only once
> _soya.c:4511: error: for each function it appears in.)
>
> ...so I cannot try ODE 0.9 to see if that works with Soya 0.14.

Did you reverte the change you did for ODE 0.10 compatibility ?


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