That is indeed one of the bugfixes - thanks, marmoute. I'll give it a go 
later on.

Anthony

marmoute wrote:
> On 5 avr. 09, at 16:14, Anthony Smith wrote:
>
>   
>> Since you're also suffering from this, marmoute, I've given this a new
>> subject as it's no longer a Windows problem.
>>
>> This is definitely an area to be investigated. I've had a bit of a  
>> look
>> at the Soya code but I can't understand it. (Looking back at my own  
>> game
>> code is confusing enough!! Ho-ho.) I definitely have the time but not
>> the knowledge.
>>
>> I have also tried compiling Soya using ODE 0.9 but that didn't work -
>> the structure of ODE changes from 0.9 to 0.10+ (such as the DLLs etc,
>> and there are no files such as libode.a in 0.9), and Soya will not
>> build, with the error:
>> _soya.c: In function '__pyx_f_5_soya_init':
>> _soya.c:4511: error: 'dAllocateMaskAll' undeclared (first use in this
>> function)
>> _soya.c:4511: error: (Each undeclared identifier is reported only once
>> _soya.c:4511: error: for each function it appears in.)
>>
>> ...so I cannot try ODE 0.9 to see if that works with Soya 0.14.
>>     
>
> Did you reverte the change you did for ODE 0.10 compatibility ?
>
>
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>   


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