That is indeed one of the bugfixes - thanks, marmoute. I'll give it a go later on.
Anthony marmoute wrote: > On 5 avr. 09, at 16:14, Anthony Smith wrote: > > >> Since you're also suffering from this, marmoute, I've given this a new >> subject as it's no longer a Windows problem. >> >> This is definitely an area to be investigated. I've had a bit of a >> look >> at the Soya code but I can't understand it. (Looking back at my own >> game >> code is confusing enough!! Ho-ho.) I definitely have the time but not >> the knowledge. >> >> I have also tried compiling Soya using ODE 0.9 but that didn't work - >> the structure of ODE changes from 0.9 to 0.10+ (such as the DLLs etc, >> and there are no files such as libode.a in 0.9), and Soya will not >> build, with the error: >> _soya.c: In function '__pyx_f_5_soya_init': >> _soya.c:4511: error: 'dAllocateMaskAll' undeclared (first use in this >> function) >> _soya.c:4511: error: (Each undeclared identifier is reported only once >> _soya.c:4511: error: for each function it appears in.) >> >> ...so I cannot try ODE 0.9 to see if that works with Soya 0.14. >> > > Did you reverte the change you did for ODE 0.10 compatibility ? > > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user > > _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
