I have now reverted the changes made for ODE 0.10 compatibility.

Soya build now gives this error:
c:/aasoya/gcc/bin/../lib/gcc/mingw32/4.3.0/../../../../mingw32/bin/ld.exe: 
cannot find -lode
collect2: ld returned 1 exit status
error: command 'gcc' failed with exit status 1

This thread helps a bit. 
http://www.ogre3d.org/addonforums/viewtopic.php?f=7&t=7080

I've tried downloading the precompiled release mentioned in that thread 
by Daerst and messing about with various debugdll directories and so on, 
but that just gives more errors. Arrrgh.

Anthony

marmoute wrote:
> On 5 avr. 09, at 16:14, Anthony Smith wrote:
>
>   
>> Since you're also suffering from this, marmoute, I've given this a new
>> subject as it's no longer a Windows problem.
>>
>> This is definitely an area to be investigated. I've had a bit of a  
>> look
>> at the Soya code but I can't understand it. (Looking back at my own  
>> game
>> code is confusing enough!! Ho-ho.) I definitely have the time but not
>> the knowledge.
>>
>> I have also tried compiling Soya using ODE 0.9 but that didn't work -
>> the structure of ODE changes from 0.9 to 0.10+ (such as the DLLs etc,
>> and there are no files such as libode.a in 0.9), and Soya will not
>> build, with the error:
>> _soya.c: In function '__pyx_f_5_soya_init':
>> _soya.c:4511: error: 'dAllocateMaskAll' undeclared (first use in this
>> function)
>> _soya.c:4511: error: (Each undeclared identifier is reported only once
>> _soya.c:4511: error: for each function it appears in.)
>>
>> ...so I cannot try ODE 0.9 to see if that works with Soya 0.14.
>>     
>
> Did you reverte the change you did for ODE 0.10 compatibility ?
>
>
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> Soya-user mailing list
> [email protected]
> https://mail.gna.org/listinfo/soya-user
>
>   


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