Hey guys..

I was just playing around with the 4x4, and I found a nice way to 
flip three edges while fixing the OLL parity on the 4x4. It's just 
the normal parity fix:

(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2

But when you add B'R' at the beginning, and RB at the end, 
you 'flip' three edge groups. I am probably not the first person to 
think about this, but I've never seen this before..

Cyou,

Joël.


PS.: Oh, and by the way, I solved my UFO yesterday!! Whoei!!..







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