--- In [email protected], "Mike Bennett"
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "kovacic81"
> <[EMAIL PROTECTED]> wrote:
> >
> > mike, thanks for the encouragement. i read your post and wondered
> > about f2b
> >
> > 10.78, 12.87, 12.31, (23.53), 12.99, 12.65, 18.17, 12.94, 11.17,
> > 11.41, 13.18, (10.68) AVG 12.85
>
> Now you've got me curious. I took an average just now, and I can't
> say I'm very happy with it. I wish it were a second or two less.
>
> 11.43, 9.26, 11.78, 13.62, (8.37), (15.14), 9.09, 14.87, 10.90, 12.43,
> 13.01, 10.31 = 11.67 average
I'll do an average later. I do know that F2B + CMLL for me is around
19 seconds.
> > R' U' R2 U R2 U' R'
> >
> > y M' U2 M y'
> >
> > Ur'R'UM'U'R2
> >
> >
> > The last one is Gilles'
> > Which one do you guys use?
The second one. But sometimes I do it with standing slices if I'm in
an awkward position. and if the LD slice is at UR, I just use the
standard 3-cycle from the LSE, part 3.
I've got a good one for you, F (r U r' U')*3 F'. Try it :)
> In the end, I would also like to be able to use tricks to influence
> either (or both) the edge orientation or the corner case. For 7/32
> of cases, you can use what amounts to a VH or ZBF2L alg to orient the
> U edges only. For the other 24 unoriented cases, you can try for a
> better orientation (such as the 3 edges scenario).
The problem with this is, You are constrainging yourself to the
standard 1x2x2 + corner edge (or any other formula). I do this most
often, but not all the time, so It may do more harm than good. Unsure
though :)
> Also, has anyone looked into placing the UF and UB edges after
> orienting? A lot of times, this is much easier than trying for UL and
> UR, but I don't know if the decision between the two can be made fast
> enough.
Yeah, I've used all sorts of different stratergies. Placing DB and DB,
UF and UB, leaving out the final U2 from the placing the UR and UL
pieces and doing the last bit a usually a shorter number of moves.
A thing I still use is if the ULB and ULF corners are solved after the
first block, doing a z' and executing COLL (Not CMLL) on the corners
and then shifting into the classic corners first senario. It's good to
have little tricks like that under your sleeve for lucky cases.
On last thing I still can't get right is the E2 M E2 alg. I can never
get it under a second. What do you guys do and how do you perform it?
> > Jason K
>
> -Mike
>
~ Thom
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