--- In [email protected], Joël van Noort 
<[EMAIL PROTECTED]> wrote:
>
> Hello guys,
> 
> I just uploaded a nice tutorial about commutators to my website... 

Hi Joel,

very nice, I like it a lot. But of course I have to write some 
suggestions/comments anyway :-)

- To show the commutator structure and the "little overlapping" rule I 
like to compare "shoe off, sock off, shoe on, sock on" with "shoe off 
glove off, shoe on, glove on".

- On the cube the "little overlapping" becomes nicely visible if you 
take the T-perm as P, and for Q first use D, then L, then U. Shows how 
larger overlap results in larger effects.

- Example 1: (B L2 B' R B L2 B' R') has the nice alternative solution 
(R' U L' U' R U L U').

- Can you give unique numbers to all examples to make referring to 
them easier?

- What's (P = R'UL' and Q = U') supposed to do?

- For the 4x4 applets, I'm sure there's a way to turn the algorithm 
display off, but I don't remember how right now.

- (P = l r' u2 l' r') should be (P = l r' u2 l' r)

- Why always only outer slice turns for Q, never inner slice turns? 
For example (U R' U') M' (U R U') M. Also results in a nice alg with 
setup move R: (R U R' U' M' U R U' r'). Inner slice turns for Q is 
also very helpful for 4x4.

- Gosh did I have a sunburn.

Cheers!
Stefan







 
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