Looks interesting Ryan... It would also be cool to have a 'thought proces' that will make this usefull in BLD cubing..
In Stefan Pochmann's method, I can often succesfully apply commutators, solving 2 edges (orientation and permutation) at once in a lot of cases. For corners however, it is much harder... - Joël. --- In [email protected], Ryan Heise <[EMAIL PROTECTED]> wrote: > > On Tue, Feb 21, 2006 at 05:19:54PM -0000, Joël van Noort wrote: > > I just uploaded a nice tutorial about commutators to my website... In > > my view one of the best updates ever, especially because there are not > > somany websites that explain how to use commutators to solve puzzles. > > I think my tutorial is quite easy to read, especially for experienced > > cubers. > > Regarding the 9 basic corner commutators and their conjugates, they are > also described here, but with a different mental process: > > http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > > The goal was to develop a thought process (or a way of thinking) that > could be effective in speedcubing. There is more I could write now, > although I haven't really updated the page since first publishing it. > > The site as a whole describes a method for solving the cube > "move-by-move", i.e. without any fixed or memorised sequences, that also > achieves a low move count and supports fast recognition. It's a rather > long term development, but I hope that it will pay off in the end. > > Ryan > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
