Looks interesting Ryan...

It would also be cool to have a 'thought proces' that will make this 
usefull in BLD cubing.. 

In Stefan Pochmann's method, I can often succesfully apply 
commutators, solving 2 edges (orientation and permutation) at once 
in a lot of cases. For corners however, it is much harder...

- Joël.

--- In [email protected], Ryan Heise 
<[EMAIL PROTECTED]> wrote:
>
> On Tue, Feb 21, 2006 at 05:19:54PM -0000, Joël van Noort wrote:
> > I just uploaded a nice tutorial about commutators to my 
website... In 
> > my view one of the best updates ever, especially because there 
are not 
> > somany websites that explain how to use commutators to solve 
puzzles. 
> > I think my tutorial is quite easy to read, especially for 
experienced 
> > cubers.
> 
> Regarding the 9 basic corner commutators and their conjugates, 
they are
> also described here, but with a different mental process:
> 
> http://www.progsoc.uts.edu.au/~rheise/cube/step3.html
> 
> The goal was to develop a thought process (or a way of thinking) 
that
> could be effective in speedcubing. There is more I could write now,
> although I haven't really updated the page since first publishing 
it.
> 
> The site as a whole describes a method for solving the cube
> "move-by-move", i.e. without any fixed or memorised sequences, 
that also
> achieves a low move count and supports fast recognition. It's a 
rather
> long term development, but I hope that it will pay off in the end.
> 
> Ryan
>







 
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