Hey Stefan,

Thanks! I guess you're right about most things.. I'll try to make 
the adjustments soon. 

- Joël.

--- In [email protected], "Stefan Pochmann" 
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], Joël van Noort 
> <joel_vn@> wrote:
> >
> > Hello guys,
> > 
> > I just uploaded a nice tutorial about commutators to my 
website... 
> 
> Hi Joel,
> 
> very nice, I like it a lot. But of course I have to write some 
> suggestions/comments anyway :-)
> 
> - To show the commutator structure and the "little overlapping" 
rule I 
> like to compare "shoe off, sock off, shoe on, sock on" with "shoe 
off 
> glove off, shoe on, glove on".
> 
> - On the cube the "little overlapping" becomes nicely visible if 
you 
> take the T-perm as P, and for Q first use D, then L, then U. Shows 
how 
> larger overlap results in larger effects.
> 
> - Example 1: (B L2 B' R B L2 B' R') has the nice alternative 
solution 
> (R' U L' U' R U L U').
> 
> - Can you give unique numbers to all examples to make referring to 
> them easier?
> 
> - What's (P = R'UL' and Q = U') supposed to do?
> 
> - For the 4x4 applets, I'm sure there's a way to turn the 
algorithm 
> display off, but I don't remember how right now.
> 
> - (P = l r' u2 l' r') should be (P = l r' u2 l' r)
> 
> - Why always only outer slice turns for Q, never inner slice 
turns? 
> For example (U R' U') M' (U R U') M. Also results in a nice alg 
with 
> setup move R: (R U R' U' M' U R U' r'). Inner slice turns for Q is 
> also very helpful for 4x4.
> 
> - Gosh did I have a sunburn.
> 
> Cheers!
> Stefan
>







 
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