Hey Stefan, Thanks! I guess you're right about most things.. I'll try to make the adjustments soon.
- Joël. --- In [email protected], "Stefan Pochmann" <[EMAIL PROTECTED]> wrote: > > --- In [email protected], Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > I just uploaded a nice tutorial about commutators to my website... > > Hi Joel, > > very nice, I like it a lot. But of course I have to write some > suggestions/comments anyway :-) > > - To show the commutator structure and the "little overlapping" rule I > like to compare "shoe off, sock off, shoe on, sock on" with "shoe off > glove off, shoe on, glove on". > > - On the cube the "little overlapping" becomes nicely visible if you > take the T-perm as P, and for Q first use D, then L, then U. Shows how > larger overlap results in larger effects. > > - Example 1: (B L2 B' R B L2 B' R') has the nice alternative solution > (R' U L' U' R U L U'). > > - Can you give unique numbers to all examples to make referring to > them easier? > > - What's (P = R'UL' and Q = U') supposed to do? > > - For the 4x4 applets, I'm sure there's a way to turn the algorithm > display off, but I don't remember how right now. > > - (P = l r' u2 l' r') should be (P = l r' u2 l' r) > > - Why always only outer slice turns for Q, never inner slice turns? > For example (U R' U') M' (U R U') M. Also results in a nice alg with > setup move R: (R U R' U' M' U R U' r'). Inner slice turns for Q is > also very helpful for 4x4. > > - Gosh did I have a sunburn. > > Cheers! > Stefan > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
