Hey Bernett,

That method is similar to the method I was talking about, but not the 
same.  Right now I use a modification of Per's cage method, and 
average between 5 and 6 minutes with it.  I tried to learn the 
convert to 3x3x3 way back when, but didn't want to memorise all the 
algorithms for the last 2 edges, I'd be able to do it now because of 
my knowledge of 3 cycles and the like.  But I think that solving 
everything directly like this is a lot like Per's cage method, except 
you get more freedom for the centers.  THat is pretty much the only 
advantage of this over the cage method.  I'll try it during my spare 
which is next period.  I'll let you know what I think about it.

Craig

--- In [email protected], JohnLouis Louis 
<[EMAIL PROTECTED]> wrote:
>
> I found and tried this method in www.speedcubing.com in the links 
section in the page 
http://www.geocities.com/abcmcfarren/math/rp/RubPro1.htm
> In my opinion, it may not be as fast as converting into 3*3*3. I 
learnt the method but did not master it as my initial feeling was 
that "it is not so fast as the normal 3*3*3 method". When I find time 
I will try my best.
>    
>   How long it takes you in both the method? Plz share your views.
>   J.Bernett Orlando
> Craig Bouchard <[EMAIL PROTECTED]> wrote:
>   Well,
> 
> Lately I've been solving the bigger cubes (biggest so far is 10x10) 
I
> started on thursday I think with 7x7, then friday 8x8, saturday 9x9,
> and sunday 10x10 (I did a 6x6 too)  And I am trying to find the most
> efficient way of doing these, and I think it can apply to 5x5 as 
well.
> 
> Ok, here goes...
> 1: Solve all Centers
> 2: using the (Ll) F' L F (Ll)' Solve the white edges and put them 
in place
> 3: Put in first layer (white) corners
> 4: Solve the "middle" edges (like the cage) so it solves them
> directly, and you won't have to solve as 3x3 at the end.
> 5: Solve LL corners
> 6: Solve LL edges (using 3 cycles, or commutators or whatever you 
want)
> 
> I haven't tried it yet, but I woke up this morning and this was the
> first thing that came to my mind.  It solves all the pieces 
directly,
> so you don't have to do anything extra at the end.  I'll try it 
today
> sometime hopefully.
> 
> Craig
> 
> PS - This post is long for me...
> 
> 
> 
> 
> 
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