I would also keep this feature, however, in the case of SQLite3 amalgamation, I am really confused. You know how we have to #include the 'stdafx.h' in every declaration file (making it non-portable code), i.e. .c, .cpp, etc., well, I tried doing the same thing with sqlite.c, but VS10 complains about it.
What a nightmare Visual Studio is >:( Genius might have limitations, but stupidity is no handicap Eat Kosher -----Original Message----- From: sqlite-users-boun...@sqlite.org [mailto:sqlite-users-boun...@sqlite.org] On Behalf Of John Drescher Sent: Monday, November 12, 2012 7:44 PM To: General Discussion of SQLite Database Subject: Re: [sqlite] VC++ and SQLite On Mon, Nov 12, 2012 at 1:52 PM, Doug Nebeker <pa...@poweradmin.com> wrote: > You might be surprised at the speed increase you see in compile time > if you've got large projects. The time isn't lost to CPU as much, but > disk I/O time adds up when hitting many hundreds of small (header) > files (even with an SSD). > This is why I use PCH. Building some of my projects take a long time even on a 12 threaded processor with multiple SSDs. -- John M. Drescher _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users