Le 13/11/2012 15:52, Arbol One a écrit :
yes I know the concept, there no benefit on today machine, especially
for a .h that is not so huge.
Not to recompile it again?
You know, the concept of precompiled headres...?
Genius might have limitations, but stupidity is no handicap
Eat Kosher
-----Original Message-----
From: sqlite-users-boun...@sqlite.org [mailto:sqlite-users-boun...@sqlite.org]
On Behalf Of Noel Frankinet
Sent: Tuesday, November 13, 2012 9:19 AM
To: General Discussion of SQLite Database
Subject: Re: [sqlite] VC++ and SQLite
why would you need stdafx.h for sqlite ? what is the added benefit ?
On 13 November 2012 14:57, Michael Schlenker <m...@contact.de> wrote:
Am 13.11.2012 14:33, schrieb Arbol One:
I would also keep this feature, however, in the case of SQLite3
amalgamation, I am really confused. You know how we have to #include
the 'stdafx.h' in every declaration file (making it non-portable
code), i.e. .c, .cpp, etc., well, I tried doing the same thing with
sqlite.c, but VS10 complains about it.
You can do that without making it non portable by adding /FI to your
compile line:
http://msdn.microsoft.com/en-us/library/8c5ztk84%28v=vs.71%29.aspx
Try /FI "stdafx.h"
Michael
What a nightmare Visual Studio is >:(
Genius might have limitations, but stupidity is no handicap Eat
Kosher
-----Original Message----- From: sqlite-users-boun...@sqlite.org
[mailto:sqlite-users-boun...@sqlite.org] On Behalf Of John Drescher
Sent: Monday, November 12, 2012 7:44 PM To: General Discussion of
SQLite Database Subject: Re: [sqlite] VC++ and SQLite
On Mon, Nov 12, 2012 at 1:52 PM, Doug Nebeker <pa...@poweradmin.com>
wrote:
You might be surprised at the speed increase you see in compile
time if you've got large projects. The time isn't lost to CPU as
much, but disk I/O time adds up when hitting many hundreds of small
(header) files (even with an SSD).
This is why I use PCH. Building some of my projects take a long time
even on a 12 threaded processor with multiple SSDs.
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