Richard Dobson said the following on 01/12/2008 08:40 PM:
> Some notes to slightly enhance the protocol
> ...
> There is no need for the top level x element, that is only a historical
> remnant that a few specs use, also regarding the invite it makes more
> sense for the game element to be inside the invite rather than outside
> it, I would also update all the other actions too so they dont use the x
> element either.

Thank you very much for your help! I adapted the ProtoXEP draft accordingly.

> Also I would adjust the move action from:
> ...
> To be slightly more generic into a turn action that encapsulates the
> move i.e.:
> ...
> Hope this helps.

Good idea! :)
I changed this also.

Do you have any opinion on the disco for individual games?
I see basically three ways to do it:

1. include games in normal disco as feature
2. use info/item nodes in normal disco
3. some "own" third way, as we did

Number 1 could blow up the disco response considerably, while Number 2
and 3 allow for a separate query for games. Unfortunately, I can't come
up with a nice way to do Number 2.
Our current solution is very similar to a disco#items query (e.g. MUC
room query). Are there any good reasons not to do it that way?

> Richard

Torsten

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