Richard Dobson said the following on 01/12/2008 08:40 PM: > Some notes to slightly enhance the protocol > ... > There is no need for the top level x element, that is only a historical > remnant that a few specs use, also regarding the invite it makes more > sense for the game element to be inside the invite rather than outside > it, I would also update all the other actions too so they dont use the x > element either.
Thank you very much for your help! I adapted the ProtoXEP draft accordingly. > Also I would adjust the move action from: > ... > To be slightly more generic into a turn action that encapsulates the > move i.e.: > ... > Hope this helps. Good idea! :) I changed this also. Do you have any opinion on the disco for individual games? I see basically three ways to do it: 1. include games in normal disco as feature 2. use info/item nodes in normal disco 3. some "own" third way, as we did Number 1 could blow up the disco response considerably, while Number 2 and 3 allow for a separate query for games. Unfortunately, I can't come up with a nice way to do Number 2. Our current solution is very similar to a disco#items query (e.g. MUC room query). Are there any good reasons not to do it that way? > Richard Torsten
