Richard Dobson said the following on 01/12/2008 05:47 PM:
>>> Is it really needed? A gaming support on server? Couldn't this be done
>>> trough ordinary MUC?
>>
>> We did it with ordinary MUC, with RPC messages for game moves and
>> disco for game discovery. No server support necessary.
> 
> That will only work if you trust each party to follow the same set of
> rules governing the game and not to make invalid moves/cheat, it is far
> better to have a third party (i.e. a gaming server, or maybe one of the
> participants) receiving all the moves and verifying them before
> distributing them to all the players, also a lot of games (for example
> battleships, scrabble, most card based games, i.e. poker, uno) work by
> neither player knowing the full game state with the full state only
> known by a neutral third party.

Exactly! We do have a plan in our desk which will address these issues
and which we want to discuss as soon as the One-to-One part is finished.

The fact that there is even another project (voility) which does gaming
over XMPP their own way, amplifies the need for a standard. We must
prevent XMPP-Gaming from scattering and must work to a unified and
interoperable solution as soon as possible.

> Richard

Torsten

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