Richard Dobson said the following on 01/12/2008 05:47 PM: >>> Is it really needed? A gaming support on server? Couldn't this be done >>> trough ordinary MUC? >> >> We did it with ordinary MUC, with RPC messages for game moves and >> disco for game discovery. No server support necessary. > > That will only work if you trust each party to follow the same set of > rules governing the game and not to make invalid moves/cheat, it is far > better to have a third party (i.e. a gaming server, or maybe one of the > participants) receiving all the moves and verifying them before > distributing them to all the players, also a lot of games (for example > battleships, scrabble, most card based games, i.e. poker, uno) work by > neither player knowing the full game state with the full state only > known by a neutral third party.
Exactly! We do have a plan in our desk which will address these issues and which we want to discuss as soon as the One-to-One part is finished. The fact that there is even another project (voility) which does gaming over XMPP their own way, amplifies the need for a standard. We must prevent XMPP-Gaming from scattering and must work to a unified and interoperable solution as soon as possible. > Richard Torsten
