On Sun, 5 Oct 2008, Jonathan Schleifer wrote:

Am 05.10.2008 um 15:02 schrieb Pavel Simerda:

Btw, is there a real reason to use randomized resource strings... or is
it just to overcome bugs made by client and server developers?

[...]
Another reason I could think of is so that Average Joe can use the same Jabber Client on two machines without the need to know how to change the resource - but for that, the client could generate a random resource when the account is added and save that.

For what it's worth, this is exactly what we did for our XMPP game application. We did *not* want to explain resource strings to our users (who just want to play a game of cards), and we *did* want users to be able to run two clients at the same time (either to leave a long-running game going at home, or to play cards against yourself). So our client generates a random resource string when it starts up.

(Although an XMPP expert can type a JID with resource part when he logs into the client, if he wants to.)

--Z

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"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
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