It was built but failed to run: LSOpenURLsWithRole() failed with error -10810 for the file ~/src/subsurface/build/Subsurface.app
Dirk, when I was asking about mobile application - I meant .pro file that can be opened by QtCreator. On Thu, Nov 26, 2015 at 5:00 PM, Dirk Hohndel <[email protected]> wrote: > ~/Qt/5.5/clang_64/bin/ > > /D > > On Nov 26, 2015, at 1:44 PM, Zai Gezundt <[email protected]> wrote: > > I would expect it to be added by Qt installation. Where should it point? > > On Thu, Nov 26, 2015 at 4:34 PM, Tomaz Canabrava <[email protected]> > wrote: > >> The path to the qt binaries are missing from your PATH variable >> Em 26 de nov de 2015 18:31, "Zai Gezundt" <[email protected]> >> escreveu: >> >>> Qt was installed as specified into ~/Qt. Only binaries, no source. >>> >>> On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <[email protected]> wrote: >>> >>>> Please leave the mailing list copied - that way others can help as >>>> well... >>>> >>>> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <[email protected]> wrote: >>>> >>>> Dirk, >>>> >>>> I followed INSTALL instructions for MaxOSX and got the following: >>>> >>>> 1. "2) Install needed dependencies" is missing "libgcrypt". >>>> >>>> >>>> Thanks for adding that >>>> >>>> >>>> 1. After that build failed with: >>>> >>>> *CMake Error at >>>> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16 >>>> (find_package):* >>>> >>>> * By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this >>>> project has* >>>> >>>> * asked CMake to find a package configuration file provided by >>>> "Qt5Gui", but* >>>> >>>> * CMake did not find one.* >>>> >>>> >>>> * Could not find a package configuration file provided by "Qt5Gui" >>>> with any* >>>> >>>> * of the following names:* >>>> >>>> >>>> * Qt5GuiConfig.cmake* >>>> >>>> * qt5gui-config.cmake* >>>> >>>> >>>> * Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set* >>>> >>>> * "Qt5Gui_DIR" to a directory containing one of the above files. If >>>> "Qt5Gui"* >>>> >>>> * provides a separate development package or SDK, be sure it has been* >>>> >>>> * installed.* >>>> >>>> *Call Stack (most recent call first):* >>>> >>>> * CMakeLists.txt:177 (find_package)* >>>> >>>> >>>> >>>> It can't find your Qt installation. Did you install Qt as suggested? >>>> >>>> Since you recommend using QtCreator - where "Subsurface-mobile" project >>>> is located? >>>> >>>> >>>> Once you can >>>> >>>> ccmake . >>>> >>>> you should be able to open ~/src/subsurface/CMakeLists.txt and that >>>> should set things up correctly. >>>> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator >>>> wants to run cmake for you >>>> >>>> /D >>>> >>>> >>>> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <[email protected]> >>>> wrote: >>>> >>>>> Ha, so the next four days are the prime time to get you going. I'll >>>>> make sure to check email often :-) >>>>> >>>>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as >>>>> much as I can. >>>>> >>>>> >>>>> Z. >>>>> >>>>> >>>>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <[email protected]> >>>>> wrote: >>>>> >>>>>> >>>>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Tomaz: >>>>>> >>>>>> - Alas, no CMake skills worth mentioning. >>>>>> >>>>>> >>>>>> Dang :-) >>>>>> >>>>>> Dirk: >>>>>> >>>>>> - >>>>>> >>>>>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >>>>>> - this one? >>>>>> >>>>>> >>>>>> Yep >>>>>> >>>>>> >>>>>> - Based in EST. >>>>>> - Extensive experience in native iOS development, Objective-C, >>>>>> Swift, Xcode. >>>>>> >>>>>> Xcode is not something I have tried to use when building Subsurface. >>>>>> In theory cmake should be able to create an Xcode project file, so this >>>>>> may >>>>>> be worth investigating - especially since I seem to remember Tomaz >>>>>> telling >>>>>> me at some point that Xcode is needed for iOS, anyway. >>>>>> >>>>>> >>>>>> - Android development as well, Java (obviously) and JNI (C++). >>>>>> >>>>>> Subsurface-mobile is running as Android app, that's the one we'll use >>>>>> on iOS as well. A C/C++/Qt core with QML UI. No Java involved :-) >>>>>> >>>>>> >>>>>> - Running OS X El Capitan on the VMWare (Windows 7 as a host). >>>>>> Have couple of iDevices for testing beyond simulator. >>>>>> >>>>>> As I said, you can't (really) build on Windows. MacOS should be fine. >>>>>> We occasionally have hiccups there (because most of the main developers >>>>>> are >>>>>> on Linux), but actually the number of Mac based developers keeps >>>>>> increasing >>>>>> and I try to make sure that we don't break things too often for people on >>>>>> the Mac. Both Tomaz and I have Macs as well (but mainly develop under >>>>>> Linux). >>>>>> >>>>>> >>>>>> - [Holiday] weekends are only time when I can have fun that is >>>>>> not diving. >>>>>> >>>>>> Ha, so the next four days are the prime time to get you going. I'll >>>>>> make sure to check email often :-) >>>>>> >>>>>> >>>>>> - "If you want to work on Qt/QML ..." - it seems I have no choice >>>>>> if I want to contribute to Subsurface? >>>>>> >>>>>> Yes, I guess that's a fair statement when talking about >>>>>> Subsurface-mobile. >>>>>> >>>>>> just a little piece of nomenclature: >>>>>> Subsurface is the desktop app - runs on Linux, Mac and Windows. >>>>>> Subsurface-mobile is the, err, mobile app - runs on Android (and >>>>>> Linux and Mac for development purposes). Should soon run on iOS. >>>>>> Subsurface companion app is what we call the old companion apps (we >>>>>> have two completely different ones for Android and iOS. All they do is >>>>>> collect GPS fixes. >>>>>> >>>>>> /D >>>>>> >>>>>> >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> subsurface mailing list >>> [email protected] >>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >>> >>> > >
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