> On Feb 20, 2016, at 10:21 PM, Dirk Hohndel <[email protected]> wrote:
> 
>> I was a bit disappointed not to be able to delete my bogus dives from 
>> Subsurface-mobile.  Would that be hard to implement?
> 
> This I don't think I'll get to tonight.

So I'm wondering about the user interaction flow for this one.
Because I don't want to make it too easy to delete a dive. But I don't want it 
to be TOO much of a pain, either.

So how about this:

user selects the dive - dive details are shown.
user decides to delete that dive.
context menu (right drawer) contains a "delete this dive"
you tap this and then there is a confirmation dialog that slides up from the 
bottom of the screen - you have to click "yes, really delete" within 5 seconds 
or it just cancels the delete

Does that sound reasonable? Too weird?
The reason I suggest this is because the Mobile Components contain a timed 
dialog with only one option to click on - it looks nice and it does exactly the 
interaction I suggest above. So doing this would be fairly straight forward. 
Whereas doing something else (like a typical pop up with yes/no buttons) would 
require a bit more digging and figuring out.

Yeah, I'm lazy. And to be honest, I think that the Mobile Components are very 
well designed and if they don't contain that typical dialog than I have to 
assume that's for a reason...

/D
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