On 31 May, 2016 - Dirk Hohndel wrote:

> 
> We get a fair amount of feedback that amounts to "why are you using Kirigami 
> instead of writing native apps for Android and iOS?" (many of them not 
> phrased as neutrally as that).
> And to me the thought process is simple. This way we can share code and we 
> have a large part of the code written in a language / toolkit that many of us 
> understand and (sorry) most importantly that I understand. I look at our 
> Subsurface companion apps for Android and iOS (in Java / ObjC) and I can't 
> even read the code enough to fix bugs, let alone contemplate expanding them 
> to become full blown apps. So to me the decision to use Kirigami is still the 
> correct decision. Yes, I wish that we had more developers - we get great 
> support from Marco, Thomas, and Sebastian, and I know that several of you 
> have tried to wrap their minds around QML, including you, Willem. And I have 
> received some patches. I would feel a lot more comfortable if there was 
> another developer who really understood the code and contributed regularly. A 
> man can dream, right?
> 

I'd say its thanks to Sebastian, Marco and Thomas the qml/Kirigami
approach even became a viable path. Without them at least I would never
have bin able to produce a usable Qt mobile app.


That said, I still would have preferred building native UI's that use
our c/c++ core. For a simple POC of what i mean, look at the work
Venkatesh Shukla did for the standalone android downloader app. The ui
was done in native Android Java, and used the subsurface core as a jni
library.


In reality, I'm not the one writing the mobile app so my opinions
doesn't really matter.


//Anton


-- 
Anton Lundin    +46702-161604
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