Copy the patch to your GIT folder and do:
git apply 0001-....
After, if you like the changes, can commit them.
In Pygame, when you do:
font = pygame.font.Font(None, 30)
It selects the default font of the system (I don't know the name).
If you want to see all fonts:
all_fonts = pygame.font.get_fonts()
Or load a specific font:
font = pygame.font.Font("path/to/the/font/my_font.ttf", 30)
Regards!
Alan

Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org

Thanks for your patch Alan : how must I apply them ? (I have not used patch 
before).
Yes, I am very happy that you purpose me to develop the GTK2 version :)I have 
tried to do my best to code in respect with pep8 (using autopep8 program) and 
pyflakes.

What are the default fonts in Sugar ? (Sorry, I did not look for standards)
Regards

2013/9/24 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com>




I have this patchs for you.One to evite track .pyc and other extensions that no 
have sense add to git.
The second, it's a few of changes for that you code works with Sugargames
library.You must make another few of changes. I use the default font, for 
example.
If you want, you can do the GTK3 version and I translate to GTK2 :-)
Regards!

Alan

Date: Tue, 24 Sep 2013 14:56:31 -0300
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: gonz...@laptop.org

To: laurent.bern...@gmail.com
CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org


No problem.In fact, tusmath is a c game, and that is a problem,because is not 
multiplatform.Go ahead, but look at it to see what they do.
Gonzalo



On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <laurent.bern...@gmail.com> 
wrote:

Oups sorry
I did not notice that there was a similar game.
In fact, I am lacking ideas.

Regards


2013/9/24 Gonzalo Odiard <gonz...@laptop.org>


If you add a mode similar to tuxmath,may be we can kill that game finally......
While the pedagogy of tuxmath is not the best,every deployment ask for it 




Gonzalo

On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <laurent.bern...@gmail.com> 
wrote:




Thank you.
So I think I'll try to develop for both GTK2 and GTK3.



It's a game, and I have nearly finished it for OLPC 0.100 : 
https://git.sugarlabs.org/hittheballs/hittheballs

It's a very simple game where balls with operations goes across a screen area, 
and user must choose good one(s).
Regards



2013/9/24 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com>







My case:
- I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only with a 
link of my GIT folderto ~/Activities and I'm ready to test it!





- For latest: I download the sugar-build and works. But in certain moment, it 
begin with a grade of complexthat I don't like. Now with the broot system, it's 
a bit complicated. But "is what you get".





To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two 
differentactivities. There are ways in python to check wich version of gtk you 
have in the systemand run a gtk2 or gtk3 activity. But that needs extra work to 
update both "branchs".





>So what do you advice me ? (developping in GTK2, GTK3, and/or web activity)
I don't know wich type of activity you want to do. It's a game?





Date: Tue, 24 Sep 2013 19:21:17 +0200
From: laurent.bern...@gmail.com
To: alan...@hotmail.com





CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?






Hello
In fact I am developping against GTK3 because I have the latest sugar-build, 
which holds the 0.100 version.
Otherwise, I can download the 0.94 or some versions under in SugarOnAStick 
format, or in a VirtualBox format : but this way I have difficulties for 
transferring easily the project from my host system to the guest sugar one. I 
tried, in VirtualBox, to use the guest additions in order to share a folder 
between the host and guest systems (some years ago), but I did not manage.






Also, I don't know how to develop the application so that it supports both gtk2 
and gtk3.
And I was also planning to port the activity to a web acitvity, instead of a 
gtk one, but it may not be available to many OLPC that way. And I don't know 
where to start.






So what do you advice me ? (developping in GTK2, GTK3, and/or web activity)
Regards.


2013/9/24 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com>









Hi,
You only will make a GTK3 version?The latest sugar (0.100) is not used in any 
deployment:in all countries we have Sugar 0.94 or less.
Would be good have a GTK2 version of that activity.






Regards!
Alan

Date: Tue, 24 Sep 2013 16:45:13 +0200
From: laurent.bern...@gmail.com
To: gonz...@laptop.org






CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

Thank you very much.






I'll try with Python/Cairo/Gtk3.

2013/9/24 Gonzalo Odiard <gonz...@laptop.org>

If you are not porting a existing olpcgames application,I suggest you use 
something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.sugargames 
de not have to much development, 
and pygame/gtk do not work really well together.
Gonzalo


On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <laurent.bern...@gmail.com> 
wrote:








Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, the 
latest sugar-build), I am planning to switch it from OLPCGames 1.6 to 
sugargames.









But the sugargames tells that pango font is not supported. So, what is the best 
way to get started with fonts in SugarGames ? Do you have some links ? I 
searched over the web, and I found tutorials for Gtk3 and PangoCairo, but I 
don't know if these can work with SugarGames.









Regards

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