Andrew Clunis wrote: > On Fri, 2007-03-16 at 19:23 -0400, Noah Kantrowitz wrote: > >> Has there been a decision yet on including Pygame in the base system? >> Including dependencies it comes to about 3.7M, though I think this can >> be shrunk to about 2-2.5 by removing unneeded code (for example, only a >> small chunk of Numeric is actually needed). This is an API that many >> people are already familiar with, and I think it would help encourage >> more people to develop applications. If the size is a big concern, I had >> a concept to try making something API compatible but backending to >> GTK/Hippo/Cairo/CSound. This is looking a bit harder that I expected, so >> I figured I should ask first. Ideas, comments, concerns?' >> > > As I just mentioned in the devel list, the only way SDL-based action > games are going to be any fun is if they are rendered at a small size > (800x600 or similar) and hardware scaled to fit the panel. Early > qualitative (and wildly inaccurate) measurements suggest that the XO > can't pull off fullscreen updates at 1200x900 anywhere near fast enough. > > Pygame does have code to do partial screen refreshes. My concern is not so much allowing action games, but providing a more familiar interface for developers. Just looking at the code for Block Party, its somewhat intimidating to jump into.
--Noah _______________________________________________ Sugar mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/sugar
