I must have missed that thread. How tiny?
On Mar 17, 2007, at 5:12 PM, Andrew Clunis wrote:
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Ian Bogost wrote:
Pygame requires SDL which, as I understand it, is not currently
supported.
SDL can be installed via yum and runs, but the matchbox window manager
screws it up (you have to killall matchbox-window-manager and run
twm).
Also, as I said before you usually have to run your games in very
tiny
tiny windows in order to get decent performance. :(
On Mar 16, 2007, at 7:23 PM, Noah Kantrowitz wrote:
Has there been a decision yet on including Pygame in the base
system?
Including dependencies it comes to about 3.7M, though I think
this can
be shrunk to about 2-2.5 by removing unneeded code (for example,
only a
small chunk of Numeric is actually needed). This is an API that many
people are already familiar with, and I think it would help
encourage
more people to develop applications. If the size is a big
concern, I had
a concept to try making something API compatible but backending to
GTK/Hippo/Cairo/CSound. This is looking a bit harder that I
expected, so
I figured I should ask first. Ideas, comments, concerns?
--Noah Kantrowitz (aka coderanger)
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Regards,
Andrew Clunis
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