One reason why the lane does not update could be that the vehicle is
considered outside the road network. Can you try if the issue also occurs
when setting keepRoute=1 or keepRoute=0  in the moveToXY command?

Am Sa., 4. Apr. 2020 um 15:45 Uhr schrieb Branka Mirchevska <
[email protected]>:

> Hi all,
>
> I have a specific bug that the lane position value for the vehicle I
> control
> remotely via MoveToXY, doesn't update after some (random amount) of time
> even though the vehicle clearly moves forward in the gui.
> All other values are further updated (speed, accel etc.) too, only position
> [m] stays fixed.
>
> (Also if you access it in the code it is the same, ti is not a gui problem)
>
> Also here is my Sumo version
>
> Eclipse SUMO Version v1_5_0+1106-f340eb1266
>  Build features: Linux-4.15.0-70-generic x86_64 GNU 7.5.0 Release Proj GUI
> SWIG GDAL GL2PS Eigen
>  Copyright (C) 2001-2020 German Aerospace Center (DLR) and others;
> https://sumo.dlr.de
>
> Eclipse SUMO Version v1_5_0+1106-f340eb1266 is part of SUMO.
> This program and the accompanying materials
> are made available under the terms of the Eclipse Public License v2.0
> which accompanies this distribution, and is available at
> http://www.eclipse.org/legal/epl-v20.html
> SPDX-License-Identifier: EPL-2.0
>
> Of course I checked also that I am not sending wrong commands via the
> MoveToXY function so that is not the reason this happens.
> Even if there was something wrong with my trajectory planning, the
> vehicle.LanePosition value comes from Sumo it should be at least compatible
> with what the gui shows...
> It is probably worth mentioning that if I don't control Ego remotely, this
> bug doesn't occur.
>
> As far as I can tell, this happens because of some interaction between the
> vehicles at some point in the scenario. (It happens in many very different
> scenarios (but not always) and Ego behaviors and it seems impossible to
> find
> the correlation)
> For e.g. I had a scenario with Ego and 3 extra cars where lane pos would
> get
> stuck. If I removed each one of the surrounding vehicles one by one, or
> each
> pair of two, and left Ego doing the same decisions, it wouldn't happen.
>  Only that exact combination was problematic, and I couldn't pinpoint why.
> They were not even close to each-other...
>
> I hope you have some idea what I could try next.
>
> Thanks!
>
> Best,
> Branka
>
>
>
> --
> Sent from: http://sumo-user-mailing-list.90755.n8.nabble.com/
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