you generate circles with arbitrary level of detail using

netgenerate --spider --spider.omit-center --spider.circle-number 1
--spider.space-radius RADIUS --spider.arm-number DETAIL -R -o circle.net.xml

regards,
Jakob


Am Mo., 1. Mai 2023 um 10:00 Uhr schrieb Ruud van Gaal <r.vang...@cruden.com
>:

> Hi Cindy,
>
> I used the 'repeat' attribute of the 'route' command before to do loops,
> instead of using re-routers; that was much easier. That may affect the
> outcome of vehicle.getdistance().
>
>
> *    <route id="r_ego" repeat="10000" edges="a b c d"  />*
>
> An alternative is to somehow find out the circle perimeter and modulo the
> distance: veh_distance = relative_distance % perimiter.
> One other alternative is to consider the ring road a pure circle, then
> take both vehicle's forward vectors, generate a circle through those two
> points and calculate the circular distance. Mathematically perhaps a bit
> more unstable than just using the x/y coordinates and calculating a
> distance. I would go for the first method though: try to cut off 1 full
> perimeter if the distance seems too large. The hard part is then perhaps
> figuring out the perimeter.
>
> Kind regards,
> Ruud
>
>
> On Mon, May 1, 2023 at 6:20 AM Chen Di <dichen...@gmail.com> wrote:
>
>> Hi,
>>
>> I have drawn a ring road following this
>> <https://sumo.dlr.de/docs/Tutorials/Driving_in_Circles.html> tutorial,
>> where gives me a circle that is not perfect (not smooth and the radius at
>> different position may vary a bit). I also had re-routers so that vehicles
>> drive for multiple rounds.
>>
>> I need to compute the relative distance between vehicles. I tried the
>> function vehice.getdistance(). However, this will give me some errors in
>> calculation. For example, if vehicle A in its second round is close to
>> vehicle B in its third round, then the relative distance is a large value
>> that contains a perimeter of the ring road.
>>
>> I also thought about using x,y coordinates and the angle, and convert it
>> to distance. However, this seems not accurate, given that my ring road is
>> not a perfect circle.
>>
>> I am wondering if there are any good ways to compute relative distance
>> correctly in this case. Thanks!
>>
>> Best,
>> Cindy
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