> As a follow-up question, is there a way to set to a single direction
(one-way) road, using similar commands? I did not find a command like this
by using netgenerate.

--bidi-probability 0

add --flip-y-axis   if you need to change the direction.

Am Di., 2. Mai 2023 um 04:08 Uhr schrieb Chen Di <[email protected]>:

> Hi Ruud,
>
> Thanks for sharing you methods!
> I just figured out to plot a more 'perfect' circle by adding more
> junctions and then converting it to geometry points. Given the perfect
> shape, I'm thinking another way of computing the distance: based on the two
> vehicles' coordinates, compute the arc length. And the arc length is the
> relative distance.
>
> Best,
> Di
>
> Ruud van Gaal <[email protected]> 于2023年5月1日周一 01:00写道:
>
>> Hi Cindy,
>>
>> I used the 'repeat' attribute of the 'route' command before to do loops,
>> instead of using re-routers; that was much easier. That may affect the
>> outcome of vehicle.getdistance().
>>
>>
>> *    <route id="r_ego" repeat="10000" edges="a b c d"  />*
>>
>> An alternative is to somehow find out the circle perimeter and modulo the
>> distance: veh_distance = relative_distance % perimiter.
>> One other alternative is to consider the ring road a pure circle, then
>> take both vehicle's forward vectors, generate a circle through those two
>> points and calculate the circular distance. Mathematically perhaps a bit
>> more unstable than just using the x/y coordinates and calculating a
>> distance. I would go for the first method though: try to cut off 1 full
>> perimeter if the distance seems too large. The hard part is then perhaps
>> figuring out the perimeter.
>>
>> Kind regards,
>> Ruud
>>
>>
>> On Mon, May 1, 2023 at 6:20 AM Chen Di <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> I have drawn a ring road following this
>>> <https://sumo.dlr.de/docs/Tutorials/Driving_in_Circles.html> tutorial,
>>> where gives me a circle that is not perfect (not smooth and the radius at
>>> different position may vary a bit). I also had re-routers so that vehicles
>>> drive for multiple rounds.
>>>
>>> I need to compute the relative distance between vehicles. I tried the
>>> function vehice.getdistance(). However, this will give me some errors in
>>> calculation. For example, if vehicle A in its second round is close to
>>> vehicle B in its third round, then the relative distance is a large value
>>> that contains a perimeter of the ring road.
>>>
>>> I also thought about using x,y coordinates and the angle, and convert it
>>> to distance. However, this seems not accurate, given that my ring road is
>>> not a perfect circle.
>>>
>>> I am wondering if there are any good ways to compute relative distance
>>> correctly in this case. Thanks!
>>>
>>> Best,
>>> Cindy
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